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Originally Posted by n0e I'm actually starting to feel the burn. I've played since day 1... and have been to almost every place (on the last part for the serpentshrine attunement quest) and everywhere else is farmed.. including gruul's lair. I can just say that once you hit the top level, everything is pretty much the same.. just fewer people participating. the only real difference is flying mounts. |
I'm at the same point, my guild squeezed the life out of everyone just before christmas for a KT kill, it came just in time for BC to arrive and give everyone a huge break. People have leveled really quite slow, and we've lost a few 'server firsts' because of that. Quite a lot of people have left too, when we thought we'd have problems rotating people for 25 mans, the opposite is infact true, we're short on people sometimes.
What's made it worse for the hardcore raiders is the trash in the 25 mans. I don't know if you've encoutered it yet but the respawn rate is quite frankly beyond the realms of logic. And it's really starting to piss people off. People just don't want to do it anymore. Fair enough, Blizz have taken note of the complaints, will it be enough? Why didn't they just do it like this first time round?
http://blue.cardplace.com/newcache/en/272947306.htm Quote:
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Originally Posted by Aeus We're going to be making some changes to trash mobs in Serpentshrine Cavern and Tempest Keep, to make them a bit easier, slower to respawn, and provide some greater incentive to killing them.
We'll be continuing to tune and re-tune dungeons and encounters, but currently these are the two we're most concerned with and will be focusing on. |
The greater incentive part obviously means they're changing the status from equally interesting yet non-epic-dropping non-bosses to equally interesting yet
sometimes-epic-dropping non-bosses.