Hey all
Just thought I'd let you know what I've been wasting my time on for the last week..
I've remade all the textures in the town map.. they are all now hi-res, with new
wood textures (see attached pic)
I know what you're thinking.. some systems woun't be able to handle the increase in
texture size, but I've tested it, and it still looks ok at picmip 3, so I may increase
the PB settings to allow for this higher picmip value.
btw, I can still run my system at maximum detail with 32bit textures & my fps don't
drop below my 43fps cap
Now, I'm working on TownII (lockdown) based on town, but set after the el-drab bank
raid, where the town has been re-inforced with extra defences to keep them thar
pesky bandits out (also helps with vis

) and I'm working on that new canon entity
I'm thinking of having a horse drawn canon, which the bandits escort to the
town, and is used to blow the new security gates to enable access to the town.
As for a main objective I'm looking at the possibility of doing what they have done in ET,
and having the bandits take several objectives (gold) to a waiting carridge & then
escort it out of town... what do you guys think of this idea ?
Now my biggest problem is.. do I create this new stuff for 1.4, or release 1.4 as it is,
and have these new things as a further update in the future .. maybe even
for WildWest II (Return to the WildWest) RtWW
Hewster