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Re: Were Is The Mine Iggy, this is probably common knowledge, but I'm just trying to help...Keep in mind that the name of a shader isn't necessarily the name of the actual image file. It could be just the name in the shader, pointing to a different texture. :) |
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Whats this about Queeg gone? Gone where? I notice he's not in the moderators list anymore. Anyways I'd thought about that with the shaders and I did manage to convert one of the old maps before using the new shaders but how I did it escapes me. I'll have a play about this week and see what I can come up with. |
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Re: Were Is The Mine I think I found the campfire one when re-mapping the valley. Check what I used. |
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Re: Were Is The Mine psst, queeg's an upper level admin so when we had to crunch (they said we had too many mods) that was a simple change, he has all of my powers and then some :D (good having friends in high places) |
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Re: Were Is The Mine I personally would rather you be patient, than releasing the old version of mine, I intend mine to be released with 1.6. making 3rd party maps that players won't have unless they download will cause frustration for newer players. BTW, if your clever you could make the original mine map work with existing textures that are avalible in 1.6, and the download could be very small (under 2Mb) Hewster |
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Re: Were Is The Mine tested the pk3 m8, as far as me,skins,bong,hacko,and goony are concerned no textures missing i allso compared it with 1.12 (original mine map) and lighting with gl extentions is the same so if u put vertex lighting on ... u cant see the bandit / cowboy model any more because its too dark , 2nd yet vital in gl_ extention it kinda looks like doom3 (all dark) ill email the entire team developers/testers with my results |
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