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Community Campaign (Dow 1)

This is a discussion on Community Campaign (Dow 1) within the WH40K:DoW General Discussion forums, part of the Dawn of War Series category; Just building atmosphere...

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  #61  
Old October 1st, 2009
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Default Re: Community Campaign (Dow 1)

Just building atmosphere
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  #62  
Old October 1st, 2009
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Default Re: Community Campaign (Dow 1)

Ok here is the Meta Map. Thought it does look plain, i was going to put it into adobe flash to make it a interactive campaign map. If all goes to plan every time you mouse over a territory, it should light up or glow displaying the name of it and when that territory is clicked on it will link to a separate page that tells you who controls it and how many battles where fought there.

MetaMap:
Spoiler:
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  #63  
Old October 1st, 2009
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Default Re: Community Campaign (Dow 1)

I think it's that sorceror guy that keeps saying that Eliphas is not a man...


as for the communtiy map it looks pretty that planet an did you decide on the name of the territories and the planet
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  #64  
Old October 1st, 2009
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Default Re: Community Campaign (Dow 1)

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I think it's that sorceror guy that keeps saying that Eliphas is not a man...


as for the communtiy map it looks pretty that planet an did you decide on the name of the territories and the planet
Actually no we have not. You are free to think of some we can use.
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  #65  
Old October 2nd, 2009
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Default Re: Community Campaign (Dow 1)

I'm liking the Metamap! So we have a lot of Hive and a lot of Jungle and a tiny bit of snow.

To make it less plain I guess you could add some pics of cities and jungles on it and an igloo. #

Maybe have some desert and the bottom as a total polar opposite or wasteland?

Will we stick with the Planet name of Faust?
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  #66  
Old October 2nd, 2009
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Will we stick with the Planet name of Faust?
Yes and you want some wastelands ill gets it before i start anything else
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  #67  
Old October 2nd, 2009
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Default Re: Community Campaign (Dow 1)

Yeah some wasteland would be funky.

Woo I feel the story coming together ...
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Old October 2nd, 2009
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Default Re: Community Campaign (Dow 1)

Does the Idkov Wastelands and Echo Badlands work (sorry suggustions but feel free to refuse them and ask me if you want real cool names ones not missup spelling and bland ones)
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  #69  
Old October 5th, 2009
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Default Re: Community Campaign (Dow 1)

It is great to see things moving forward! I'm at a place where I need a bit more input for how we handle issues with the Honor Guard units. First I will recap where I think we are, just to make sure I don't have any of that wrong:

1. Honor Guard will be awarded based on how many territories are owned by each team.

2. If a team owns a territory, every member of that team gets an Honor Guard unit of equal strength. (Example, for the Idkov Wastelands territory the IG player receives an advanced Guardsmen squad, the SM a group of Scouts and the Eldar a Guardian Squad all for that one territory. If the opposing team takes over this territory Chaos gets a squad of cultists, Orks the sluggas, etc...)

3. When a territory is lost, the Honor Guard that had been received is lost and does not show up in the next battle, even if they had not actually died in battle or anything.

4. The Honor Guard units themselves are not present at the very start of the game but "Deepstrike" in two minutes after the game starts.

Ok, that's about what I have so far, and here are some things I am wondering about, depending on how close we want this to be to the DC and SS campaign styles:

1. Will there be "garrisoning" of troops in territories so that only the ones involved in attacking and defending are involved in a particular skirmish, or will all the honor guard possible be present each time in every battle?

2. If we go with garrisoning, would there be a system of "planetary requisition" that we need to keep track of so that fallen Honor Guard squads get replaced only at a certain rate? This would be managable but a bit more complicated to keep track of, but a simpler alternative would be that no matter if they lived or died they would be available for battle in the next skirmish.

3. Do we want to attempt awards of commander wargear for number of kills and such?

4. Do we ever want to make possible forward bases? Possibly the defending team might have one of sorts?
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  #70  
Old October 5th, 2009
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Default Re: Community Campaign (Dow 1)

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Originally Posted by Redeemed74 View Post
3. When a territory is lost, the Honor Guard that had been received is lost and does not show up in the next battle, even if they had not actually died in battle or anything.

4. The Honor Guard units themselves are not present at the very start of the game but "Deepstrike" in two minutes after the game starts.
I like the idea of deepstriking the honour guard. Is it possible to have it as a 'summoned' unit. Say, if the going is getting tough you click on the icon, like for the body Guard of the Ethereal? If you make it summon able by the race commander that should be at least 2 minutes into the game, considering unit, barrack and commander build times.

I maybe think as well that the Honour guard should be a one off thing, like, you get it by winning a territory but if it dies it's dead, so you have to use it wisely.

I'm not so sure if we should go with the idea or wargear, garrisons and forward bases.

Kendall?
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