Community Campaign (Dow 1)
This is a discussion on Community Campaign (Dow 1) within the WH40K:DoW General Discussion forums, part of the Dawn of War Series category; Ah, I see Honestly, if I needed to download anything other than maps I wouldn't be interested in this. So ...
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#11
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| Ah, I see ![]() Honestly, if I needed to download anything other than maps I wouldn't be interested in this. So Kendall, have you had anyone else so interest, or is this it at the moment?
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#12
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| Ive only got less than 10 so i don't think this will be started anytime soon...ill work on it as a side project since school and overall life is taking over
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#13
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| hey kendal, if you want to lead a project like this you should better prepare your project from A to Z SCENARIO without this you are doomed form the start, this will allow you to restrict area of work and will decide for the final shape of your "product", maps, (how many maps : and forget about known maps, custom maps will be necessary, yes it is a lot of work but being lazy with the workload will only attract minor, if any, attention. as many sides as races involved (up to your choice but their will always be people to cry "i want to play the pink eldar..;please" fixed number of players per sides, the more player the harder to manage. a website dedicated to the campaign management with updated news, graphic rendering of sides progression in flash on a starmap or whatever the scenario dictates for (a spacehulk, a hivecity, a whole planet....ad aemonworld) on a regular and weekly basis (not to say dayly.. ![]() you are not ready to drive this ? forget it. you want to make this for real, and not only chating iddlely in the forums ? gather a mapper team, 3 skilled mappers should be enough a scar coder to add custom script (bonuses for whinners and so on. a dedicated hamachi server or via gamespy but it is better to keep it private. a web master ,at best asomeone able to maintain and create dynamic multimedia content for the site. and a full ammunition load of ceativity and nrg goodluck, Jag ps: remember how it was difficult to drive eight mappers into the CMPII project....? |
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#14
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| urgh don't mention it (I remember the first one) Though to be honest, I'd personally try to avoid most race mods. While the work gone into them is sterling, the balance on the release versions is often questionable. If mods are to be run, I would recommend either DCpro or SSpro. Also why should retail maps be avoided? I think many of them would work quite well to be honest for just such a project. (personal long standing love of tiboraxx in 1v1 :P) Last edited by Junk angel; September 15th, 2009 at 01:42 PM.. |
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#15
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| J-L makes some valid points, especially about the numbers of players. If you have to many then it will fail. Poeple's gaming times and connection issues always being the main problems that I've come across over the 3 or 4 of these that i've set up. I was quite disheartened when you pretty much said 'only 10 and i don't have time' and thought well this is never going to take off. Hopefully it will. In regards to Mods, do we really need to use them at all? About the Maps, there are plenty out there already retail, which as wraithcat points out, are good enough and a whole plethora of fan made maps out there for us to use, we wouldn't need to make our own, Scar maps included. I like the idea of having a dedicated website for this as well. The main thing we need to do is decide the scenario and how the campaign is going to be played out. Will the fights all be 1v1 (save me) or team games of different sizes. An example of a scenario The Segmentum Pacificus has been over run by a huge Ork waaaagh. The Imperial Fists have been sent in the cleanse the system of the foul Xenos. Battle 1 - Urdesh Imperial Fists The Imperial fists have been sent to the plaent of Urdesh to remove the Xenos from the planet and prevent the orks for capturing and making use of the the technologies there. Orks Lets go and get some more dakka and kill some umies whiles we're at it. You could add the other races into it as we progressed, a chaos cult has been discovered or an forgotted eldar webway gate. For final games you could make use of the defensive map mod, i think that's what it was called, or have at least incorporate them somehow.
__________________ Last edited by SteviEboY; September 16th, 2009 at 02:19 AM.. |
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#16
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| Well I'm not going to stop this project Stevi...it will just progress slowly ( i just need help). I was planning on having a dedicated website and or a forum along something to record multiplayer games(hopefully). I know it will be a long shot, but I'm going to try to find or create a tool that will be able to count how many times a map is played and the outcome of each game. If i am successful in doing this it will show me what style of maps people enjoy and also cut down on error and cheating. If i am unable to do this i would just create a poll where you would just caste a vote every time you succeed in a mission that would allow you to vote once every 30 mins Quote:
If anyone has a ideas for a story share it as making up stories isn't really my forte.
__________________ Last edited by KeNDaLL2000; September 16th, 2009 at 08:10 AM.. |
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#17
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| ok, here's a quote from y 2066 thread at RN on the subject of multipleyr campaigns it is a bit more detailedand i hope it will give you some ideas: Quote:
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#18
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| Some of it's a little over the top for DoW but a lot of points are on the mark. We do need a good story etc.
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#19
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| Quote:
Quote:
Another thing that i'm a bit concerned with is the fact that I'm the only one officially mapping or doing work. I need to know for sure if any of you are goning help me so plese state so in your next post.
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#20
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| As long as we are not committing to a huge number of hours a week I would be able to sign up. Way back in the day I was game master of a fair number of "The Fantasy Trip" table top games. I've never had any trouble coming up with storylines, but it has been a learning curve for me to get familiar with the W40K universe. One question I would have would be if we want to have a "liniar" story or an open one, that no one really knows the outcome of. It seemed to me from the beginning that you were for the open one, where every battle is decisive in building the storyline. One like that can be quite interesting but would seem to me rather hard to have a high level of immersion in. Another way would be kind of like the old "Choose Your own Adventure" books where you had options that affected things, but the choices often just took you on detours and there were only a few real directions that the story really built. So it could be that whoever wins would affect to a degree what happens in the storyline but it still keeps on course with the overall theme.
__________________ “I have swept away your offenses like a cloud, your sins like the morning mist. Return to me, for I have redeemed you." (Is 44:22) My lips will shout for joy when I sing praise to you— I, whom you have redeemed. (Ps 71:23) |
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