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-   -   ARRG WH40k SPACE MARINE IZ IT!! (http://forums.filefront.com/wh40k-dow-general-discussion/400181-arrg-wh40k-space-marine-iz.html)

crisissuit3 September 6th, 2009 08:08 AM

Re: ARRG WH40k SPACE MARINE IZ IT!!
 
i think a mass effect, warhammer 40k offspring would be kind of stupid. i mean you want brutal fighting. not talky wordy, wordy talky.

Mitch Connor September 7th, 2009 02:38 PM

Re: ARRG WH40k SPACE MARINE IZ IT!!
 
No kidding, there's too much talking in Mass Effect for it to work with W40K. W40K is all about brutality and survival, not long philosophical rants.

SteviEboY September 8th, 2009 03:37 AM

Re: ARRG WH40k SPACE MARINE IZ IT!!
 
They are keeping awfully tight lipped on this. Would be nice to know a little bit more about it, I think the last details we were given was what we got from E3.

nemitis September 8th, 2009 12:37 PM

Re: ARRG WH40k SPACE MARINE IZ IT!!
 
Quote:

Originally Posted by Ronald_Jesch (Post 5000243)
No kidding, there's too much talking in Mass Effect for it to work with W40K. W40K is all about brutality and survival, not long philosophical rants.

Still if you put the Inquisition in a 40k game it would probably make an excellent RPG. They did go a bit overboard in Mass Effect with all the talking, I know, but include a better fighting system and it would make for a very good game. Space Marines just aren't the right types for a game that is mostely role playing.

Mitch Connor September 8th, 2009 12:41 PM

Re: ARRG WH40k SPACE MARINE IZ IT!!
 
Space Marines are all about killing and asking questions later, the Inquisition is more the other way around. Even the Eldar or Tau would work better for an RPG.

ForgeFather September 8th, 2009 06:06 PM

Re: ARRG WH40k SPACE MARINE IZ IT!!
 
An eldar rpg would be interesting, Start the game as a guardian, and depending on the way you complete your missions and the way you act in the game world, you start getting bonuses and upgrades that start leaning towards one of the aspect temples, going the path of the seer, going the path of the loner (ranger), or for those who stay closer to the middle, get boosted in rank withing the normal guardians, (guardians, jebike (shining spear path available after guardian jet bikes), Storm Guardians,(Dire avengers open here), autriach, and at any point before autriarch is when you can start going to a specific path instead of becoming an autriarch) the game would have many possibilities!

nemitis September 8th, 2009 06:51 PM

Re: ARRG WH40k SPACE MARINE IZ IT!!
 
Yea the Eldar would be perfect for that. Hopefully they do something like that in the MMO.

Mitch Connor September 8th, 2009 07:45 PM

Re: ARRG WH40k SPACE MARINE IZ IT!!
 
That's the only thing I can see in the W40K universe as working in the RPG role. Orks wouldn't work, IG wouldn't really work, and SM definitely wouldn't work.

SteviEboY September 9th, 2009 01:02 AM

Re: ARRG WH40k SPACE MARINE IZ IT!!
 
I don't know

IG could have your standard trooper advancing up the ranks say to a Sergeant and beyond or a depending on what you liked doing, a Commisar or a heavy weapons team member.

SM I guess you could have a scout working his way up to become a full space marine up to captain status.

Orks you could be a gretchin and eventually work your way up to become a nob or boss.

Chaos you start off as a Cultist and work your way up to a chaos marine and depending on what chaos power you choose you could become a chaos lord or a sorcerer.

Mitch Connor September 9th, 2009 08:43 AM

Re: ARRG WH40k SPACE MARINE IZ IT!!
 
I can only see those as working in the sense of leveling up and getting upgrades. However, I don't think they would be that great for dialogue and storylines. Because a guardsman doesn't get options, he just does as he's told. A cultist is pretty much the same way and a marine does the same as a neophyte. And Orks just fight and fight, there's no dialogue regardless.

SteviEboY September 9th, 2009 09:14 AM

Re: ARRG WH40k SPACE MARINE IZ IT!!
 
No dialogue? I don't see how they can have 40k novels if there is no dialogue. Would make for a rather boring read.

Even the characters from the dow games have dialogue, especially in the first game.

A cultist or guardsman doesn't have options true, but if either shine then they can move on too better things. That's where the dialogue and drama would unfold. Getting to the maximum level and the actual getting there part.

Do you survive the rampaging hordes of greenskins with a wicked bodycount tally, save a commisars life and drive him away on a looted Leman Russ being rewarded a promotion or do you join a Cult of Nurgle, get the flu, infect a small populace and get elevated to Daemon Prince?

I can see plenty of action and talk.

nemitis September 9th, 2009 01:13 PM

Re: ARRG WH40k SPACE MARINE IZ IT!!
 
Wasn't he talking about just the orks having no dialouge? All they say is 'Waaaggghhhh!' and 'Kill da humies!' The normal Orkish banter. I can see why that wouldn't work. Pretty much Eldar and maybe the Tau would be the only real choices for a RPG. Only problem with the Tau is the Air and Fire castes are the only ones that fight. The others would be too boring to play as.

Mitch Connor September 9th, 2009 01:19 PM

Re: ARRG WH40k SPACE MARINE IZ IT!!
 
True, the Water and Earth castes would almost be an entirely different game. Earth castes would just repair vehicles and structures and work on making installations. Whereas the Water caste would only deal with negotiating with other races and between the Empire itself. The only way those two could really tie in is if you had them be background characters you could interact with. Say for example one mission is defending a Water Caste envoy or the Earth Caste while they repair a dropship so you can evacuate.


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