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Re: The Necrons make my blood boil. I believe you already said that, but meh. Any race can win if you just spam one or two units...but as the famous saying goes, it's not whether you win or lose, its how you play the game. Incidentally, if you're looking for a challenge, 7 ai vs you on Easy can be a fun game, if you hold back a bit so the AI can acutally advance their tech. |
Re: The Necrons make my blood boil. ai arent likley to tech up on easy all they do is build a barracks and maybe some genereators and powerspawn basic units at you |
Re: The Necrons make my blood boil. they will eventually, i've seen tanks on easy, you just have to leave them alone. It can get tedious I'll admit, but i find Standard games too challenging when I'm trying to relax |
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yeah i agree with that actually. But campaign on normal offers a great balance for relaxing players (most the time, not when you get zerged by 2 ai on some maps!). I just wish there was a way to incorporate similar game play to standard game play. E.g double hp as well as commander items but obviously you would have the ai team against you. |
Re: The Necrons make my blood boil. there's a mod on Dawn of War Download Files, Download Dawn of War Patches - FileFront.com that has what you're looking for, i forget what its called but it lets commanders have wargear and also adds new units to the game |
Re: The Necrons make my blood boil. I hate Necrons so much. I checked the stats one day and guess what? Necron warriors have nearly the EXACT SAME STATS as an SM squad, the differences being increased health and regeneration that makes you think they must be hooked up on sythetic adrenaline. But they're machines. Aside from this, a full Space Marine squad (8) is 390 requisition. a full Necron Warrior squad (8) is 175 power. And don't die. And if they do die then a Necron Lord just trundles over and ressurects them. For free. Allowing them to go over the population limit. The great thing is their only infantry is their builder units, so good luck finding a basic unit that specializes against heavy infantry. Also, their turret can kill a basic unit in one hit. If they are supposed to be slow, why can Warriors, Flayed Ones and maybe something else teleport to Necron buildings? Why in God's name would the Monolith teleport (Much less if they can't go through the Warp)? Why would the Necron Lord teleport? It doesn't make sense. |
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Because in TT most of their units can teleport into battle or teleport around the battlefield. Also teleportation makes up for their slow movement speed. |
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Also keep in mind that you can spam those sm units out a lot faster than he can take out those warriors. Not to mention GK's are definitely problematic for necrons. Or a libby plus chappy. |
Re: The Necrons make my blood boil. I don't know what's up with you guys(sincerely, I've not a clue) I like the Necrons, theire my fav race, but in multiplayer with idiots, otherwise their just too fucked up, i play with the eldar, see, what i do is i build a webway gate as the first thing i do, (those bastards who think AI cheats just becouse it knows where you are, fuck you! you idiots just go on capturing those places which get you the blue resource(haven't played it in a while) think that that doesnt matter!? you try and pay attention to your enemys captured strategic points, finding them, no probs!) then i research the invis thing and as soon as the necron lord finds me (he comes around and listens to the webway gates, fuck the fucken noise) i just teleport my builders and move my whole god damn base somewhere else, by the time he finds me again i can teleport again, just build lots of teleports! its annoying but if you wanna get into the spirit of the game you do exactly that and you qualify as an Eldar leader. I remember, you know, on Soulstorm, the first map you can go to with the necrons instead of the gate? i built a massive fucken base around the thermal generator, made lots of those guys with skin.....the flayed ones... and killed them all beside the generator, the spiders killed beside the critical location and the lord beside the flayed ones facing the thermal generator, the idea was that as soon as i see a cocksucking eldar(thats right! i hate them now(when playing with the necrons)) i revive my lord, ressurrect my flayed ones, revive the spiders and kill em all to death(how ironic, one eldar disturbs the peace all of them die) and i wait for motherfuckin 20 minutes, no eldars, my wraiths scoop out the are and i wasted 20 minutes of my life, waiting for a fuckin unit producing webway gate to transform and fight me! fuck that! i just changed to play with the eldar, cleared out the first planet and bugged my game somehow fuckin it all up so i just start playin with the space marines and comlete the game and never play it again! fuck that man... |
Re: The Necrons make my blood boil. Hmmm... Necrons can be very powerful, But have many weaknesses. When Im eldar I always vyper raid the necron generators stoping their tech to the monolith. Then I build warp spiders and fire dragons to deal with their slow armies. With the vypers knocking the infantry around the warp spiders tear them to pieces. |
Re: The Necrons make my blood boil. Give my strategy a try. And my DC online account is... AFU-RA-MK |
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Also, it sounds to me like Necrons are unfair in TT also, and they didn't do anything about it for DC. |
Re: The Necrons make my blood boil. necrosn arnt unfair in TT, just depends on the skill level of the players, an example is I started blood angels (my 6th army as i have trouble sticking to one lol) and with a single squad of assualt marines with chappy i wiped out 2 warrior squads loosing a single huy, then killed the lord but lost my chappy (sad face) i forced him to fade out as he had 2 monoliths and a decked out nec lord so it was fairly easy to beet him :D |
Re: The Necrons make my blood boil. Their cheaper ya true. But each unit you make takes longer to produce then the one before it. Where your first unit may take 30secs the second will take 40, third 50, fourth 60, fifth 1 minute. I don't know if that is the real time stagger but I know for damn sure each consecutive unit takes considerably longer to produce. That would be my guess for evening out their 'cheap price tag'. |
Re: The Necrons make my blood boil. Uh unless I'm mistaken necrons don't take longer to produce on the ammount of units out. This holds true only for generators. Instead a necron merely reduces the time it takes to make a unit via listening posts. I.e. that's why one of the main tactics when fighting necron is denying him lp's considering their double role. a) grant pop cap b)time bonus |
Re: The Necrons make my blood boil. You guys seem to complain alot about Necrons in DC/SS just simply because you cant beat them or hate the fact they can use rez orb. Let me put it to you lot this way. Necrons are the biggest threat (followed by Tyranids) to the imperium of man. Why? Because their weapons and technology makes the imperium of mans weapons look like out-of-date child toys. They arn't overpowered down to the single fact they are generally extremely slow. They make up for this through DPS. If your struggleing here's a tip. Defense comes first aginste Necron AI. Forget about offense (Especially with TAU, they take alot of resources). Plus Necrons have another weakness... Melee... Their attacks may blast your troops back but their attacks are extremely slow using a strong melee unit will easily destory a necron warrior squad. They also lack anti-armour units and the immortalers are extremely weak to ranged and close combat weapons. Another idea is using TAU. If you manage to defend your base and get a decent number of fire warriors you can easily kill necrons before they get close. Their also slow at standing up so it's a good idea to use explosive weapons. Not to mention they require CP's in order to get an army up. |
Re: The Necrons make my blood boil. *cough* tau. if I were you I wouldn't recommend beating a beatable yet different race with one that has some of the most glaring imbalances in the game. As to defence against necrons? No fecking way. The problem with necrons is that they are relatively weak until they amass a critical mass of warriors (or flayed ones in a mirror). So during the period of them having 0-3 squads of warriors you have to be knocking down at him harassing, gun-running at scarabs and doing your best to deny him listening posts and a core. Generally a necron will try to repeat your harassment with his lord probably going after your generators. And as to tau taking a lot of resources. Run the math - 70 req for FW, come from a cheap rax, most punishing unit in game Just compare them to dark reapers. Which come out a tad later, have less DPS and less range and a smaller squad size. Admittedly they get fleet of foot, but the upgrade costs power. |
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Aye the generators are the key to the 'crons the more you have the faster you can produce units. Quote:
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Re: The Necrons make my blood boil. Guys. Whats the big deal here? The easiest way to defeat necrons is to simply capture LP's. Thats it. How bloody hard is that to do? Weak scarabs vs fast attack units. What I do is get speeders\vypers\wartrakks\devilfish\sentinels\ or any fast vehicle and quickly rush towards the other end of the map denying the scarbs LP's. At that time the 'crons have acess only to warriors and warriors don't do much damage to vehicles and since you're denying them LP's they wont be able to tech up so if you can continue denying them LP's you'll have to deal with only 2-3 squads of warriors all game. And I did this for 1 hour with just 3 sentinels and I was able to amass a large army to pwn the fuck outta the 'crons. And also the more units the 'crons have on the field the slower they produce. |
Re: The Necrons make my blood boil. ^Careful there. Trust me you won't be getting those light veh's very easily against a good player. Because you'll have a lord in your base picking of builders (especially deadly to chaos) and going for your gens. There's a few ways to defend them though. A) The same thing as against old vespids. Put two gens just on the edge of a building and have a 99% completed minefield behind them. If the lord comes quickly finish the minefield. If he doesn't by the third minute mark delete it to regain resources. And while I agree that LP's and scarabs are the necrons biggest liability, waiting for vehicles to jump on them takes too long. Your first combat squad should go directly there and if possible decap at least one, 2 points. If tau, keep denying him the points with stealthsuits from the beginning. So to take a look at necrons and Lp's Unless I'm mistaken you need 5 lp's to get full build speed and full cap. so keeping a nec at around 1 point should be feasible. Just pray you won't automatch on emerald river, since the map is just way too fecking big. |
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