Dow:soul Storm
This is a discussion on Dow:soul Storm within the WH40K:DoW General Discussion forums, part of the Dawn of War Series category; And this time I hope they`ll add more to the other factions than a single unit....
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#11
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| And this time I hope they`ll add more to the other factions than a single unit.
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#12
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| and well relic probably won't be doing it and hell imagine balancing 9 races! distinct races I might add |
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#13
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| Yh, that is a challenge, but i count eight. When i looked at all the messages about Soulstorm, they said the only new faction would be the dark eldar.
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#14
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| I'M hoping when they rebalence it they will return to the way the original was set up
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#15
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| I rather doubt it. If they were going to chnage it back to how it was originally, then they probably would have done that in DC IMO.
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#16
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| "I'm hoping" ^^
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#17
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| Well, I'M saying that you shouldn't get your hopes up. Chances are that you're going to get disappointed.
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#18
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| What was wrong with the new game balances?
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#19
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| In the original dow they has a system where different kinds of weapons drastically effected different kinds of infantry. Like this for example: In dow, dark reapers are only good vs heavy infantry, if they were fighting space mainrs they would excel, but if the were fighting space marine scouts, they would find it much more difficult to kill them since they have infantry type armor and dark reaprs are only good vs scouts Lets say that there is a squad of chaos space marins with plasma weapons fighting orks. the orks would win because plasma is less effective. Heavy bolters would be a much better choice (unless the were fighting nobs) IN dark crusade however, in dark crusade they scrapped it. So now each weapon does the same damage vs all units (not including vehicles) making it less strategic Do you see were I'm going?
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#20
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| sounds good i like that idea. what im hopin for is more real life physics like ragdoll affects. higher ground affect accuracy and stuff like that.
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