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translate plz hey can u plz put this is normal mans enlish tis comes of every time i try and make and event in world editor. sorry about the long post globals // Generated trigger gg_trg_Melee_Initialization = null endglobals function InitGlobals takes nothing returns nothing endfunction //************************************************** ************************* //* //* Unit Item Tables //* //************************************************** ************************* function Unit000014_DropItems takes nothing returns nothing local widget trigWidget = null local unit trigUnit = null local integer itemID = 0 local boolean canDrop = true set trigWidget = bj_lastDyingWidget if (trigWidget == null) then set trigUnit = GetTriggerUnit() endif if (trigUnit != null) then set canDrop = not IsUnitHidden(trigUnit) if (canDrop and GetChangingUnit() != null) then set canDrop = (GetChangingUnitPrevOwner() == Player(PLAYER_NEUTRAL_AGGRESSIVE)) endif endif if (canDrop) then // Item set 0 call RandomDistReset( ) call RandomDistAddItem( ChooseRandomItemEx( ITEM_TYPE_CHARGED, 2 ), 100 ) set itemID = RandomDistChoose( ) if (trigUnit != null) then call UnitDropItem( trigUnit, itemID ) else call WidgetDropItem( trigWidget, itemID ) endif // Item set 1 call RandomDistReset( ) call RandomDistAddItem( ChooseRandomItemEx( ITEM_TYPE_POWERUP, 1 ), 100 ) set itemID = RandomDistChoose( ) if (trigUnit != null) then call UnitDropItem( trigUnit, itemID ) else call WidgetDropItem( trigWidget, itemID ) endif endif set bj_lastDyingWidget = null call DestroyTrigger(GetTriggeringTrigger()) endfunction function Unit000047_DropItems takes nothing returns nothing local widget trigWidget = null local unit trigUnit = null local integer itemID = 0 local boolean canDrop = true set trigWidget = bj_lastDyingWidget if (trigWidget == null) then set trigUnit = GetTriggerUnit() endif if (trigUnit != null) then set canDrop = not IsUnitHidden(trigUnit) if (canDrop and GetChangingUnit() != null) then set canDrop = (GetChangingUnitPrevOwner() == Player(PLAYER_NEUTRAL_AGGRESSIVE)) endif endif if (canDrop) then // Item set 0 call RandomDistReset( ) call RandomDistAddItem( ChooseRandomItemEx( ITEM_TYPE_PERMANENT, 1 ), 100 ) set itemID = RandomDistChoose( ) if (trigUnit != null) then call UnitDropItem( trigUnit, itemID ) else call WidgetDropItem( trigWidget, itemID ) endif endif set bj_lastDyingWidget = null call DestroyTrigger(GetTriggeringTrigger()) endfunction function Unit000050_DropItems takes nothing returns nothing local widget trigWidget = null local unit trigUnit = null local integer itemID = 0 local boolean canDrop = true set trigWidget = bj_lastDyingWidget if (trigWidget == null) then set trigUnit = GetTriggerUnit() endif if (trigUnit != null) then set canDrop = not IsUnitHidden(trigUnit) if (canDrop and GetChangingUnit() != null) then set canDrop = (GetChangingUnitPrevOwner() == Player(PLAYER_NEUTRAL_AGGRESSIVE)) endif endif if (canDrop) then // Item set 0 call RandomDistReset( ) call RandomDistAddItem( ChooseRandomItemEx( ITEM_TYPE_PERMANENT, 1 ), 100 ) set itemID = RandomDistChoose( ) if (trigUnit != null) then call UnitDropItem( trigUnit, itemID ) else call WidgetDropItem( trigWidget, itemID ) endif |
Re: translate plz Learn the Jass Scripting language... Could help you later anyway! (http://jass.sourceforge.net/doc/) (if you don't understand a word of jass: start with http://www.comp.leeds.ac.uk/Perl/basic.html) |
Re: translate plz fair enough but why does it keep disabling my map instalizion thing |
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