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Old September 21st, 2006   #1
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Default Campaign Ability Problem :P

This has bugged me ever since TFT came out! i've been wanting to make an upgrade for Humans so that they can upgrade thier Archers to Rangers (special custom units) in a campaign, but i cant get the ability to show up! (I.E, when choosing Techtree REquirements in the Campaign Editor under it, it won't show up in the list of upgrades, and it wont in the researchable upgrades list in a building either! ). So can anyone tell mew how to get this to wrok pleeease? It would be well nice of em

I could even spare a to whoever helps me

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Old September 21st, 2006   #2
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Default Re: Campaign Ability Problem :P

Not quite shure in what degree you want them upgraded.. if you want to replace the button for training the units, and maby replace all archers with rangers.. i would do something like this..

Variables
LeakUnitGroup (Unit Group)

Trigger 1
Initialization
Events
Map initialization
Conditions
Actions
Advanced - Initialize advanced triggers*
Player - Make Rifleman Unavailable for training/construction by Player 1 (Red)

Trigger 2
Research Riflemen
Events
Unit - A unit enters (Entire map)
Conditions
(Unit-type of (Triggering unit)) Equal to Research Rifleman
Actions
Unit - Remove (Triggering unit) from the game
Set LeakUnitGroup = (Units owned by (Owner of (Triggering unit)) matching ((Unit-type of (Matching unit)) Equal to Archer))
Unit Group - Pick every unit in LeakUnitGroup and do (Actions)
Loop - Actions {
Unit - Replace (Picked unit) with a Rifleman using The old unit's relative life and mana
}
Player - Make Research Rifleman Unavailable for training/construction by (Owner of (Triggering unit))
Player - Make Archer Unavailable for training/construction by (Owner of (Triggering unit))
Player - Make Rifleman Available for training/construction by (Owner of (Triggering unit))
Advanced - Only for (Owner of (Triggering unit)) play KnightResearchComplete1 <gen>*

*This action is a plugin by world editor unlimited.. can be downloaded here: http://www.wc3campaigns.net/tools/weu/
Its a usefull tool to add some trigger funcions, remove limmits and such.. there is a list of benefits on the site.

Last edited by beier; September 21st, 2006 at 01:18 PM.
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Old September 23rd, 2006   #3
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Default Re: Campaign Ability Problem :P

*sigh*
It's not a trigger, its a unit upgrade, similar to the TRoll Berserker upgrade...
My problem is, is that the upgrade does not show up AT ALL! I cant assign it to a building becuase it will not show up in the list of upgrades.

EDIT: I can only offer you half a beer, as it didnt solve my problem but you still tried

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Old September 23rd, 2006   #4
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Default Re: Campaign Ability Problem :P

Thats strange?? it shows up on mine perfectly, go to options in put everything on default and try.

Signature Edited do to content.
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Old September 23rd, 2006   #5
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Default Re: Campaign Ability Problem :P

already set to dfault - still nothing...

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Old September 24th, 2006   #6
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Default Re: Campaign Ability Problem :P

make sure both the ranger research as well as the ranger upgrade are in the Campaign Object Data. I've had this *problem* too by simply trying to add a research from a map to an ability from the campaign.

I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones - Albert Einstein
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Old September 26th, 2006   #7
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Default Re: Campaign Ability Problem :P

ye, i have the ability AND the upgrade. Just in the Campaign Editor (the Custon Units/guff bit) the upgrades don't show up - and its sooooooo annoying! I cant get my campaign to work properly, as several of the missions involves you researching the rangers upgrade and taking the Rangers into deeper Quel'Thalas

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