OKay.. I got a few gripes about this wonderful game, Unreal Tournament. The biggest downfall in this game, and I mean big, is how the server is run, and the lack of.
Bare with me pls.

UT has hundreds, even thousands of maps, skins and mods. So many you can never find a site that has them all. The problem lies within the server. As most of us here, who bashes QuakeXXX games, they have an advantage, and it is how the server is run.
Tell me pls, what is the point if you're a multiplayer, having all kinds of skins/voices and a lesser degree, maps.. if the server doesn't carry it??
YES, we accept the fact that you're just gonna have to deal with it.. but c'mon, that ruins the beauty and the flexablity of playing UT.
Does it not? I have a few kewl skins, worthless to have if i may say so, unless i find a site that has the same one, which is improbable to know without actually connecting to one. The v4.13 have the ability to redirect maps and mods to another site to eliminate the cost of bandwidth the server must supply in order to upload it to the users. Great Idea! Unfortunately.. there aren't too many around taking advantage of this.
Needless to say, that doesn't cure with dealing with the varieties of skins/voices. I cannot see the harm of having it u/l to the server a skin or voice that it doesn't have.
Sure, later on the server may have hundreds of skins & voices after a month, but hey.. thats the life of running a game server. You want to provide, please and make them come back for more!
Whether my discussion here makes no sense or it is irrelevant, its bothersome to know it has a disability that has the potential to achieve a total universal enviroment for the end user. I would like hear everyone's point of view on this.
thank you.. and have a nice fraggin' day
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"I wish to have no connection
with
ANY life form that
does not move fast for
I iNTEND
tO gO iN hARM'S wAY!"
[This message has been edited by kneelb4me (edited May 20, 2000).]