November 30th, 2003
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| I'm too cool to Post
Join Date: November 27th, 2003 Location: Oklahoma Status: Available Rep Power: 0 | UnrealEd, Lightwave and Static Meshes? Can anyone tell me why UnrealEd 3.0 has so many issues with Static Meshes? And if so, how to work around it?
Here's what I'm doing. Initially, I made a cubicle wall section that contains two window panels. Panes of glass are separate objects. I model just about everything in Lightwave, get rid of extra polys and then triple everything to get triangles. Converted it to a Static Mesh and saved it. Works fine.
Later, I decide to try a similar thing, making a window frame and glass. Each time I try to convert the made object as a Static Mesh, it says it does it, shows up in the editor, but not in game play. If I were to close out of the editor and then re-load the map, I get an error saying the mesh is missing. I load the package and it's there. I'm getting to the point where I think the editor's on crack. I ran a test to see what it would do and made a simple block. No hollow spaces, all right angles. Same problem. Will not show up in gameplay and then says the static mesh is missing.
Can anyone tell me what I'm doing wrong? How can I get around this problem? |
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