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hey if anyone in the big chair at epic is reading this... why don't you release an up-to-date glide driver that supports 32bit color and formats the compressed textures on cd2 over to FXT1? You released that DX8 driver for it... so why not?????!!!!! Yeah sure 3dfx is dead but the api your engine was built for doesn't have to be. Come on man, keep your prog up to date and give us v4/v5 users a chance to see why we really bought the cards for. You turned your backs on 3dfx, don't turn your backs on us :/
lol omg how many times do we have to tell you? the voodoo 4/5 DO support 32bpp in glide now... but you wouldn't know that if you didn't have a v4/5.. (but should anyways)
would you like me to show you a pic of proof?
Actually the max you get with glide is a "simulated" 22 bit image, and you only get that by changing in the 3dfx tools. Glide only supports 16 bit image quality. That is a fact that I know of. I have a V5.
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Some man see things as they are and say "Why"? I dream things that never were and say "Why not?"..... Like "Why not go a bit higher!!!!!"
My System Specs:
Pentium III 700@981Mhz 1,8v, 140mhz fsb
ASUS P3V4X, I/O 3,6v
256 Ram (3-2-2-5)
Voodoo 5 5500 @183mhz with 2 Blue Orbs and ramsinks (Artic Silver)
Sound Blaster Live! with Creative FourPoint Surround
15,6 Gb Maxtor ATA66 5400 rpm
6 Gb Seagate ATA33
CD-RW HP 9110i
DVD-ROM Pionner 16x
Creative Dxr3 Decoder
300 watt power supply
2 rounded ATA66/100 IDE cables
Cooling:
CPU: Alpha P3150 (Artic Silver), with 2x60mm additional fans glued on the side of the casing;
Case: 1 Card Cooler XT (2x120mm fans), 1 Slot Cooler FC-100, 1x80mm fan pointing at the back of the CPU, 1x120mm and 1x60mmfan exhausting the case out, lx60mm fan on the front of the case.
wtf is wrong with you people? I just want to see those damn compressed textures in glide. is that so wrong? The beta d3d driver they released doesn't work well with my v5... I mean how the hell hard could it be to do this? I WANT TO SEE THOSE TEXTURES IN GLIDE DAMN IT!!!!
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