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I think putting the computer in the chair would be rather troublesome. Chairs tend to move and spin, and having 50 different cables connected to a spinning, rolling chair tends to be not good.
The typo was the obvious part, the vagueness is what's perplexing. A few of us here have asked or implied the complexity of whether you really are required to make a fully working finished product, and you haven't really answered that. Develop could mean developing plans for such a product, as many inventors do and have someone else manufacture it.
Last edited by >Omen<; March 4th, 2011 at 04:18 PM.
Computer compartment in chair:
No. For so many reasons. Gaming chair, implies customers with powerful computers, implies big computers, implies big compartment. Bigger case comes along? Compartment's useless.
Gaming rig implies hot rig, compartment implies airflow restriction, implies hotter than necessary rig, bad.
A lot of gamers like visually appealling cases, hiding that away in a chair might not be a selling point.
Cooling system:
You've got my idea backwards! Cool yourself in a hot room. Why not have the room cooler - along with your rig - and keep yourself warm?
I don't like the in-chair audio idea. Sound-wise, the speakers would have to fit with your existing setup, and there are too many different ones to garantee a universally useable system.
I like the idea of a headset jack, maybe have some sort of integrated mic instead?
Also, I agree with Omen's post. If you could provide some evidence of what you've put into the project already - concept drawings, research, etc. - that would prove that you're serious about this, and promote more thoughful, detailed responses.
Last edited by *Daedalus; March 4th, 2011 at 04:28 PM.
Ok this is so everyone here is on the same page. This whole point of this project is to learn about the design process. Identify, Gather, Research, Analyze, Decide, Implement, and Feedback. We Identify a problem, Gather information about the problem, Analyze it, Decide how to fix the problem, Implement our way to fixing the problem, and then get Feedback on how well we did about fixing it. My problem was how to make a gaming chair better. (Not actual Problem Statement.) Right now I'm getting the Consumers Voice, (Calling Businesses, Surveys, Visit Stores, Interview, etc...) After I get this I move onto the next step which is designing. We do not have to patent this product for the school is not going to pay for patenting out product, but we have to do it as if we was going to patent it and learn the process how to. I do not intend to patent and sell this design. (Could in the late future.) This is just a high school project for my Engineering class.
Last edited by Squarebox.co; March 9th, 2011 at 12:27 PM.
Ok this is so everyone here is on the same page. This whole point of this project is to learn about the design process. Identify, Gather, Research, Analyze, Decide, Implement, and Feedback. We Identify a problem, Gather information about the problem, Analyze it, Decide how to fix the problem, Implement our way to fixing the problem, and then get Feedback on how well we did about fixing it. My problem was how to make a gaming chair better. (Not actual Problem Statement.) Right now I'm getting the Consumers Voice, (Calling Businesses, Surveys, Visit Stores, Interview, etc...) After I get this I move onto the next step which is designing. We do not have to patent this product for the school is not going to pay for patenting out product, but we have to do it as if we was going to patent it and learn the process how to. I do not intend to patent and sell this design. (Could in the late future.) This is just a high school project for my Engineering class.
It sounds like it's more about studying a certain type of product in a given market niche and coming up with a better design, than about actually making a product.
You certainly could have been more precise and used better word structure though. Perhaps pay attention more in English class where they teach you how to actually use paragraphs.
If that's the case, part of your problem is going to be that the gaming chair market is a very small and specified one. That is due largely in part to most console gamers not really requiring a specific chair due to gamepads being flexible enough to use anywhere, and conversely PC gamers tend to require a desk for the KB.
There are a lot more race game specific gaming chairs made than general "gaming chairs" per se. I HAVE seen a non race game gaming chair by Playseat, but in reality it's just a bucket style office chair with small platforms in front of each arm rest for a joystick or keypad, so even it is race/flight oriented.
Do some checking and you will find you bit off quite an insurmountable project if you plan to design a generic gaming chair that facilitates all types of games via anything more than mere built in speakers. You'd basically be reinventing the gaming chair market were you to add any other features because currently no such product really exists.
The best product of such type I've seen is the Playseat Elite Office/Gaming chair. If you use KB/M you'd basically be using a gaming keypad on the left instead with your mouse. It's claimed to somehow support center mounted racing wheels too, though I've yet to see how. I've seen no optional wheel attachment for it on their site. Cheapest I've seen them is $587 online and $599 at Wally Mart. It doesn't even have leather upholstery either, it's just a synthetic leather made of vinyl.
If that's the case, I'd love to see pictures and the like. As I said before - concept drawings, sketches, models - all of that would make it more interesting.
Yes I am constucting this chair. Once we have the designing step done.
It's going to be a monumental task then, esp for a high school project. Might I suggest you pick one feature other than built in audio, even if it's peripheral mounting like Playseat does with the Office Elite, and try and improve on it in some small away or offer a feature that is different and less expensive product overall. It is very hard just to determine what features would be most desired, along with pricing on such a product.
IMO the Office Elite could definitely be improved upon and made more cost effective by just offering a different left peripheral platform that would have a KB mount that swings inward and clips to the right platform, along with making the base and peripheral arms out of something less expensive than aluminum.
With their chair you are stuck having to use keypad and mouse or joystick and yoke and despite some being fairly elaborate, keypads never can replace what you can do with two hands on a KB, such as in a game like NFS Hot Pursuit 2010.
The chair could further be improved by adding a socket for an optional steering wheel mount to the front middle underside of the seat like other models of their chairs do. I found out btw it is NOT the Office Elite that has such a feature. The chair that does is $500, but has no peripheral mounts on the arms.
Last edited by >Omen<; March 10th, 2011 at 01:06 PM.
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