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max to gtk to quake3arena i'm a student architecture, and am more interested in the use of game engines for visualisation. i use 3dsmax to set up scene's, export them to gtk radiant, and use quake3arena as engine... I got the problem when exporting max model to md3 files the shaders are missing... can't find the solution elsewhere... sick of searching, i need someone who is familiar with max/gtkradiant someone inhere is into that kind of stuff? thx |
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