March 22nd, 2005
|
#6 |
| What does the Fox say?
Join Date: November 23rd, 2002 Location: Arkham Asylum Status: Always Smiling >:) Rep Power: 35 | Re: How do I make a pk3? Quote: |
Originally Posted by blunt_objects Sure. Download PakScape. the Quake3 engine (JK2 uses it, modified heavily of course) has a great mapping setup. But PakScape is all you need. Hit "New" in it, make a folder called "maps" and put your file in there. Save as a PK3 and there ya go! (put a "levelshots" and "sound" file too for screenshot and nmucis/ambience, and a "textures/mymap" or "models/map_objects/mylevel" for new textures and/or mode). PakScape is a free download, jsut google and you'll find it. Enjoy mapping! | PakScape is a free ZIP archive utility. Meaning it can open Zips as well.
With Windows Me, and Windows XP, I just change the name from .pk3, to .zip, and Windows does the rest. Of course you have to have Windows set to view extension for known file types. |
Tell me, my friend, have you ever danced with the devil in the pale moonlight? |
| |