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Old August 3rd, 2007   #1
Radiation is good.............
 
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Default DKOK fluff, history, facts... etc.

A bit of history:
THE DEATH KORPS OF KRIEG

Treachery & Total War:
the blood history of Krieg

Before the Fall:
The world known as Krieg is shrouded in rumor and dark myth, much of its dreadful history has been obscured and lost. The wilderness of ruined cities that span this blasted poison choked world, point to krieg once having been a thriving hive-world, a trading and manufacturing center populated by billions upon billions. The rulers of this world - the council of Autocrats, bloated with wealth and corrupt with indolence, petty vendetta and vice became increasingly insular and debauched. The Autocrats' paranoia over outside threat that could shatter their dictorial rule caused them to plough vast resources into strengthening the defenses of their hive cities, building private armies and further surrounding their world with an d ring of steel. Worse, the Autocrats grew to resent the Administratum on 'their' world and in particular the heavy tithes levied on them on them by the Departmento Munitorium taking resources they proclaimed were vital to their own defense. The citizens of Krieg were sadly ignorant of these slowly spiraling events and terrible ruin the misrule of their leaders was about to be brought down on them.

REVOLT!:
For Krieg, the end came in the year 433.M40 when the High Autocrat of Krieg largest hive, the council chairman and the de-facto planetary governor, (a man so hated that his name has been purged from all records), declared a planetary wide martial law and seceded his world from the Imperium. Civil war had come suddenly and violently on Krieg. Much of the world had been quickly capulated to the rebel's power. After the rebel's initial attacks only hive Ferrograd remained under loyalist control, because the 83rd Krieg imperial guard regiment, under the command of Colonel Jurten, was in the final stages of being mustered at Ferrograd

In response to the revolt, Colonel Jurten moved quickly to take control of the hive city from its vacillating rulers in a military coup. With the veteran Colonel at its helm, Ferrograd rapidly became the rallying point for the remaining loyalist factions.

But the situations for the loyalist was dire; the rebel forces had numbered in millions and Ferrograd was soon cut off and besieged. To make matters worse, the loyalists were on their own; the planetary defenses were under the traitors, control, and strong enough that a full scale fleet action would be required to breach them. Jurten had been informed in no uncertain terms that a fleet powerful enough to invade Krieg was simple not available. Colonel Jurten's orders were to resist with all means at his disposal, to engage the enemy, to punish their treachery and emerge victorious - whatever the cost. So faced with the horrific odds stacked against him, Jurten came to the fateful decision that the world Krieg would belong to the Emperor, or it would belong to no one...

Deep below Hive Ferrograd was a secret Adeptus Mechanicus storage facility, and Colonel Jurten with his loyal Adeptus Mechanicus ally, Archmagos Greel, moved to unlock the facility and unleash the forbidden ancient weapons within. Whilst outside the siege ground on, within Ferrograd's walls the defenders laboured a desperate plan.

The Purging:
On the feast of the Emperors Ascension Jurten unleashed his long planned counter-attack. Scores of long range missiles roared forth from the heart of Ferrograd. The traitors helplessly watched their augers as
Jurten's rockets arced high into the planet's stratosphere before detonating in blooms of blinding light, and unleashing tonnes of lethal isotopes which blanketed the entire world in deadly fallout. For days the atmosphere became a sea of nuclear fire. Under Jurtens attack the planet's eco-system failed. The air was poisoned and Kriegs climate collapsed into storms that spanned continents. The raging fires blocked out the sun and a nuclear winter engulfed Krieg. As a results untold billions died. Those that did not perish took to thier fallout shelters and began a new subterranean existence. To future generations who would live terrible consequences of the atomic attack, Jurten's plan would come to be known as the 'purging'. Krieg might have been wrecked, but the purging evened up the odds. The loyalist had been well prepared for the attack, and the traitors would suffer terribly. But the civil war would go on...

Krieg's nightmare had only just begun. To the Imperial authorities Krieg was a prize no longer worth saving, its fate a red mark in the ledgers of the Administratum. Krieg became a man-made death-world trapped in the freezing grip of a radioactive nuclear winter. The war between the secessionist and loyalist developed into devolved into a pitiless bloody war of attrition across a planet where every inch of ground grew to be littered with trench work, rusting razor wire and shell craters, in a deadly landscape where drifting fallout ash shrouded the numberless bones of the unburied dead.

It is doubtful that the full truth of those long and terrible centuries of the civil war will ever be known. Jurten finally perished, how, it is not recorded, but the descendants of those that followed him but the descendants of those that followed him lived on, and became as fearless as they were callous. War was all they would ever know, men were raised from birth to fight. The men that advanced great-coated and vapor-masked through the rad wasteland blasted cities became known as the Death Korps. They existed only to endure a hellish planetary surface, in order to do their duty and to kill in the Emperor's name. Through fifteen generations of terrible bloody attrition, the loyalist slowly re-took their blasted world in the name of the Emperor, trench-by-trench and tunnel-by-tunnel with bayonet, brutality and when needed atomic fire. After more than 500 years of the most nightmarish warfare imaginable and an incalculable price paid in human life and suffering Krieg belong to the Death Korps.

Well that I took the liberty of copying that out of imperial armour 5! (im that bored!).

Any other fluff you want me to type out?

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Old August 3rd, 2007   #2
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I love that history. Kinda reminds me of what could possibly happen after the cold war if the nukes were launched. It would be hell.
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Old August 4th, 2007   #3
I see dead people...
 
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Awesome, I hate boredom's guts nice history, I love poison...

I blame Land Raiders for global warming.







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Old August 4th, 2007   #4
Radiation is good.............
 
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good history eh... thats why im hooked...
a few of my guys:




Without armoured top:


you can check out my progress in the show of your painting skillz thread...

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Old August 4th, 2007   #5
I AM SMEDE!!!!!!!!!!!!!
 
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thats cool




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Old August 4th, 2007   #6
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I have the book myself. I'm heavily thinking about making a huge DKOK order which is costing around 375 Arrrgh!

My list at the moment;

HQ

Junior Officer - 100
Honorifica Imperialis, Close combat weapon, Las pistol
4 Guardsmen
Lasguns

Support:

3X Heavy bolter - 95
2 Guardsmen

3X Autocannon’s - 110
2 Guardsmen

3X Lascannon’s - 125
2 Guardsmen

ELITES

Grenadiers - 138
9 Grenadiers 1 Vet Watchmaster
Heavy stubber, Melta gun

Grenadiers - 138
9 Grenadiers 1 Vet Watchmaster
Heavy stubber, Melta gun

Heavy Mortar Battery - 50
3 Guardsmen

TROOPS

1st Rifle brigade command
Junior Officer, 4 Guardsmen - 65
Close combat weapon, Las pistol

1st Rifle brigade - 94
9 Guardsmen, 1 Watchmaster
Flamer, Grenade launcher

1st Rifle brigade - 94
9 Guardsmen, 1 Watchmaster
Flamer, Grenade launcher

2nd Rifle brigade command
Junior Officer, 4 Guardsmen - 65
Close combat weapon, Las pistol, Lasguns

2nd Rifle brigade - 94
9 Guardsmen, 1 Watchmaster
Flamer, Grenade launcher

2nd Rifle brigade - 94
9 Guardsmen, 1 Watchmaster
Flamer, Grenade launcher

HEAVY

Earthshaker cannon – 100
3 Crew
Lasguns, Earthshaker cannon, Indirect Fire

Earthshaker cannon – 100
3 Crew
Lasguns, Earthshaker cannon, Indirect Fire

TOTAL: 1462


I've already got the 3 Heavy bolter squads, 3 lascannons and 3 Auto cannons as well as 2 squads of DKOK Storm troopers. Just need the rest of it which I have the money for, But seriously thinking about buying it.

P.S what ever happen to the Mod you where making?


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Old August 4th, 2007   #7
For the Emperor!
 
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cool story, and i like the models, especially the tank conversion.
what do you use it as in game?
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Old August 4th, 2007   #8
Radiation is good.............
 
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Quote:
Originally Posted by warmaster_dan View Post
cool story, and i like the models, especially the tank conversion.
what do you use it as in game?
... sigh... link: Grenadier Centaur
have you ever been on forgeworld! It has full rules in Imperial Armour 5.
@ Vasili: well its gonna be about 1$ a point (erk!) and your list is pretty good but you can only have 1 grenadier squad (unless if you have the grenadier doctrine).
The mod has been really slow in progress as we don't have a file converter or a texturer... were still looking

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Old August 5th, 2007   #9
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What! Only 1? Dammit!

Hang on, Upon looking at the list, It does not say anything about not having more than 1 Grenider squad, same applys for Imperial guard codex.

So I'm in the save zone. Also, if the Mod does ever get back in track, you should make some trench maps, or following the vraks campaign.


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Old August 5th, 2007   #10
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Very neat, I always appreciate some good fluff



-----------FOR THE PHALLANX-----------
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