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SW:KOTOR2 Modding, Mapping and Editing
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Old October 25th, 2006   #1
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Default Hi to Low Mesh

I've been working on a new head mesh... Not that I know what I'm doing, I figure if I make the actual mesh, someone can for me or can help me get it in game.

But I'm running into a problem with my technique. That's right, high polygon counts. Does the KoTOR II engine support normal mapping? Is there some way in 3Ds Max to simplify complex smooth meshes? You'd think if it can smooth, it can... Well unsmooth or something...

I can't help it. Mesh smooth and loft are part of the way that I learned to model....
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