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-   -   Need Help Understanding K1 Apperence 2da. (http://forums.filefront.com/sw-kotor-modding-mapping-editing/351642-need-help-understanding-k1-apperence-2da.html)

JCarter426 February 23rd, 2008 09:59 PM

Re: Need Help Understanding K1 Apperence 2da.
 
Just change the .uti to match that, then.

Lordjedi February 23rd, 2008 10:19 PM

Re: Need Help Understanding K1 Apperence 2da.
 
Quote:

Originally Posted by JCarter426 (Post 4233288)
2. Use KT to extract the texture of the Republic Armor, rename it to anything you want (ending with a two-digit suffix), and put it in your Override.
3. Change the TextureI entry to match the name of the model (without the number suffix).

I don't get these parts. Which file do I extract? The file in the ERFs?

JCarter426 February 23rd, 2008 10:46 PM

Re: Need Help Understanding K1 Apperence 2da.
 
Yup, the texture. Well, you could just change the .2da entry to match the Republic soldier entry, unless you want different texture variations. So ignore what I said before. :D

As for step three, here's how it is: the .uti determines which entry in the appearance.2da to use, and the entry in the .2da determines which model to use. You want to change that model, and you want to change which entry in the appearance.2da--which is why you have to edit the .uti and the .2da.

So, you change the entry in the .2da to get the model you want, and then you change the body variation in the .uti to tell it to go to that entry in the .2da.

Hope that clears it up.


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