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Re: Need Help Understanding K1 Apperence 2da. Just change the .uti to match that, then. |
Re: Need Help Understanding K1 Apperence 2da. Quote:
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Re: Need Help Understanding K1 Apperence 2da. Yup, the texture. Well, you could just change the .2da entry to match the Republic soldier entry, unless you want different texture variations. So ignore what I said before. :D As for step three, here's how it is: the .uti determines which entry in the appearance.2da to use, and the entry in the .2da determines which model to use. You want to change that model, and you want to change which entry in the appearance.2da--which is why you have to edit the .uti and the .2da. So, you change the entry in the .2da to get the model you want, and then you change the body variation in the .uti to tell it to go to that entry in the .2da. Hope that clears it up. |
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