Notices

Go Back   FileFront Forums > The Games! > Star Wars: KOTOR Series > Star Wars: Knights of the Old Republic > SW:KOTOR Modding, Mapping and Editing

Remember Me?

SW:KOTOR Modding, Mapping and Editing
Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

Reply
 
LinkBack Thread Tools Display Modes
Old February 21st, 2008   #21
Modeler
 
DLX [DarkLordXana]'s Avatar
 
Join Date: June 17th, 2007
Location: North Carolina , USA
Status: Modeling
699 posts, 0 likes.
Rep Power: 18
DLX [DarkLordXana] should make some friends
Send a message via AIM to DLX [DarkLordXana] Send a message via Yahoo to DLX [DarkLordXana]
Default Re: Need Help Understanding K1 Apperence 2da.

Sorry I made that last post not realising there was a second page to this thread....so I didnt realize your question at the end of the first page had been answered...lol

Inyri Forge: Hard to call something with that little content "looking good."
Gir: i said the same thing about your boobs once :x
Inyri Forge: At least they're welded to my chest!
Gir: HAHA!!! I SEE POLY WASTAGE!!! xD <3 iny
DLX [DarkLordXana] is offline   Reply With Quote
Old February 21st, 2008   #22
I'm watching you...
 
JCarter426's Avatar
 
Join Date: September 1st, 2007
Location: Look to your left
Status: Just posting
1,547 posts, 0 likes.
Rep Power: 19
JCarter426 should make some friends
Send a message via Skype™ to JCarter426
Default Re: Need Help Understanding K1 Apperence 2da.

Quote:
Originally Posted by Lordjedi View Post
Archer already did the defualt clothing so I want it to replace the combat suit.
Combat Suit uses body variation C, I believe.

I'm about halfway with what I'm trying. I've gotten the model to change, but I don't know what to name the textures.

Project C8-42: A Knights of the Old Republic comic and novel adaptation

FF/PERSONAL OPINIONS ARE NOT ENDORSED BY FILEFRONT
JCarter426 is offline   Reply With Quote
Old February 21st, 2008   #23
I'm watching you...
 
JCarter426's Avatar
 
Join Date: September 1st, 2007
Location: Look to your left
Status: Just posting
1,547 posts, 0 likes.
Rep Power: 19
JCarter426 should make some friends
Send a message via Skype™ to JCarter426
Default Re: Need Help Understanding K1 Apperence 2da.

OK, I got mine working. What I did was replace the robe appearances of Bastila, Jolee, and Juhani with some reskins of their basic clothing variants.

Anyway, back to the Republic armor. I think I might know how to change the Combat Suit to Republic armor. However, my way has a downside--the only way I know how to do it involves changing an entire body variant. So that means the Combat Suit and a bunch of other sets of armor will look like the Republic armor.

For NPCs this isn't a problem. Say you want it for Carth--then you just have to change one of Carth's body variations. Since he can't wear Jedi robes, you can just change that. But the PC can wear anything!


Anyway, here's how to do it:

Change the entries in appearance.2da like I said. You can pick any body variant you want. Replace the PC's entries with the Republic soldier armor.

Now, you have to edit the Combat Suit .utc. Change the body variation to the one you just changed.

So that means that every armor that uses the body variation you just changed, and the Combat Suit will use the Republic soldier armor appearance.

Yeah, I know it's not a good solution. But it's a qualified partial solution.

Project C8-42: A Knights of the Old Republic comic and novel adaptation

FF/PERSONAL OPINIONS ARE NOT ENDORSED BY FILEFRONT
JCarter426 is offline   Reply With Quote
Old February 23rd, 2008   #24
:(
 
Lordjedi's Avatar
 
Join Date: September 1st, 2007
Location: Why Do you care?
Status: As sexy as Lordjedi
1,568 posts, 0 likes.
Rep Power: 19
Lordjedi should make some friends
Send a message via Yahoo to Lordjedi
Default Re: Need Help Understanding K1 Apperence 2da.

Quote:
Originally Posted by JCarter426 View Post
OK, I got mine working. What I did was replace the robe appearances of Bastila, Jolee, and Juhani with some reskins of their basic clothing variants.

Anyway, back to the Republic armor. I think I might know how to change the Combat Suit to Republic armor. However, my way has a downside--the only way I know how to do it involves changing an entire body variant. So that means the Combat Suit and a bunch of other sets of armor will look like the Republic armor.

For NPCs this isn't a problem. Say you want it for Carth--then you just have to change one of Carth's body variations. Since he can't wear Jedi robes, you can just change that. But the PC can wear anything!


Anyway, here's how to do it:

Change the entries in appearance.2da like I said. You can pick any body variant you want. Replace the PC's entries with the Republic soldier armor.

Now, you have to edit the Combat Suit .utc. Change the body variation to the one you just changed.

So that means that every armor that uses the body variation you just changed, and the Combat Suit will use the Republic soldier armor appearance.

Yeah, I know it's not a good solution. But it's a qualified partial solution.
So it may replace the Jedi Robes? And how can a Combat Suit have utc.?

Lordjedi is offline   Reply With Quote
Old February 23rd, 2008   #25
I'm watching you...
 
JCarter426's Avatar
 
Join Date: September 1st, 2007
Location: Look to your left
Status: Just posting
1,547 posts, 0 likes.
Rep Power: 19
JCarter426 should make some friends
Send a message via Skype™ to JCarter426
Default Re: Need Help Understanding K1 Apperence 2da.

Whoops, I meant .uti. If you edit the .uti, you can change which entry of the appearance.2da it uses. So if you just want the change for one of your non-Jedi party members (or if your PC isn't going to wear robes) then you can change it to that, leaving the other light armors alone.

Project C8-42: A Knights of the Old Republic comic and novel adaptation

FF/PERSONAL OPINIONS ARE NOT ENDORSED BY FILEFRONT
JCarter426 is offline   Reply With Quote
Old February 23rd, 2008   #26
:(
 
Lordjedi's Avatar
 
Join Date: September 1st, 2007
Location: Why Do you care?
Status: As sexy as Lordjedi
1,568 posts, 0 likes.
Rep Power: 19
Lordjedi should make some friends
Send a message via Yahoo to Lordjedi
Default Re: Need Help Understanding K1 Apperence 2da.

Ok I recently replaced all of the PC's ModelB and TexB to N_RepSol so now how would I get the republic armor?

Lordjedi is offline   Reply With Quote
Old February 23rd, 2008   #27
I'm watching you...
 
JCarter426's Avatar
 
Join Date: September 1st, 2007
Location: Look to your left
Status: Just posting
1,547 posts, 0 likes.
Rep Power: 19
JCarter426 should make some friends
Send a message via Skype™ to JCarter426
Default Re: Need Help Understanding K1 Apperence 2da.

So, you want to change the Combat Suit to Republic Armor, right? OK, here's what to do:

1. Copy the ModelB entry of the Republic soldier to the ModelI entry of your PC.
2. Use KT to extract the texture of the Republic Armor, rename it to anything you want (ending with a two-digit suffix), and put it in your Override.
3. Change the TextureI entry to match the name of the model (without the number suffix).
4. Open the Combat Suit's .uti and change the body variation to 9, and the texture variation to match the number you just used for your texture. Then put that in your Override.

But I just realized something--this will apply for every character who uses the combat suit (there are a lot of them). So it might not be a good idea to just make a new item instead.

Project C8-42: A Knights of the Old Republic comic and novel adaptation

FF/PERSONAL OPINIONS ARE NOT ENDORSED BY FILEFRONT
JCarter426 is offline   Reply With Quote
Old February 23rd, 2008   #28
:(
 
Lordjedi's Avatar
 
Join Date: September 1st, 2007
Location: Why Do you care?
Status: As sexy as Lordjedi
1,568 posts, 0 likes.
Rep Power: 19
Lordjedi should make some friends
Send a message via Yahoo to Lordjedi
Default Re: Need Help Understanding K1 Apperence 2da.

How would I make a new item of it?

Lordjedi is offline   Reply With Quote
Old February 23rd, 2008   #29
I'm watching you...
 
JCarter426's Avatar
 
Join Date: September 1st, 2007
Location: Look to your left
Status: Just posting
1,547 posts, 0 likes.
Rep Power: 19
JCarter426 should make some friends
Send a message via Skype™ to JCarter426
Default Re: Need Help Understanding K1 Apperence 2da.

Just change the name. And the description, too.

Project C8-42: A Knights of the Old Republic comic and novel adaptation

FF/PERSONAL OPINIONS ARE NOT ENDORSED BY FILEFRONT
JCarter426 is offline   Reply With Quote
Old February 23rd, 2008   #30
:(
 
Lordjedi's Avatar
 
Join Date: September 1st, 2007
Location: Why Do you care?
Status: As sexy as Lordjedi
1,568 posts, 0 likes.
Rep Power: 19
Lordjedi should make some friends
Send a message via Yahoo to Lordjedi
Default Re: Need Help Understanding K1 Apperence 2da.

Or maybe I'll have it replace the Darth Bandon Fiber armor. How would I do that since that armor is pretty much useless.

Lordjedi is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
[Help] about appearance .2da TheShadowLord2010 SW:KOTOR2 Modding, Mapping and Editing 4 April 30th, 2010 08:51 AM
Baseitems 2da Nickious SW:KOTOR2 Problems, Errors and Help 7 March 6th, 2010 10:30 AM
Appearence.2da KaosChill SW:KOTOR2 Problems, Errors and Help 1 June 10th, 2009 01:59 PM
Help with Appearence.2da Kalek_Dakar SW:KOTOR Modding, Mapping and Editing 5 September 21st, 2008 04:46 AM
globalcat.2da DarthShgaad SW:KOTOR2 Modding, Mapping and Editing 3 June 29th, 2008 06:26 PM


All times are GMT -7.







   
 





This site is part of the Defy Media Gaming network

The best serving of video game culture, since 2001. Whether you're looking for news, reviews, walkthroughs, or the biggest collection of PC gaming files on the planet, Game Front has you covered. We also make no illusions about gaming: it's supposed to be fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!

FileFront Forums - Terms of Service - Top
Theme Selection
Copyright © 2002-2016 Game Front. All rights reserved. Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
Forum Theme by Danny King (FileTrekker), Sheepeep & Graeme(rs)
RSS Feed Widget by FeedWind