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-   -   Need Help Understanding K1 Apperence 2da. (http://forums.filefront.com/sw-kotor-modding-mapping-editing/351642-need-help-understanding-k1-apperence-2da.html)

DLX [DarkLordXana] February 21st, 2008 02:17 PM

Re: Need Help Understanding K1 Apperence 2da.
 
Sorry I made that last post not realising there was a second page to this thread....so I didnt realize your question at the end of the first page had been answered...lol

JCarter426 February 21st, 2008 02:27 PM

Re: Need Help Understanding K1 Apperence 2da.
 
Quote:

Originally Posted by Lordjedi (Post 4229337)
Archer already did the defualt clothing so I want it to replace the combat suit.

Combat Suit uses body variation C, I believe.

I'm about halfway with what I'm trying. I've gotten the model to change, but I don't know what to name the textures.

JCarter426 February 21st, 2008 05:12 PM

Re: Need Help Understanding K1 Apperence 2da.
 
OK, I got mine working. What I did was replace the robe appearances of Bastila, Jolee, and Juhani with some reskins of their basic clothing variants.

Anyway, back to the Republic armor. I think I might know how to change the Combat Suit to Republic armor. However, my way has a downside--the only way I know how to do it involves changing an entire body variant. So that means the Combat Suit and a bunch of other sets of armor will look like the Republic armor.

For NPCs this isn't a problem. Say you want it for Carth--then you just have to change one of Carth's body variations. Since he can't wear Jedi robes, you can just change that. But the PC can wear anything!


Anyway, here's how to do it:

Change the entries in appearance.2da like I said. You can pick any body variant you want. Replace the PC's entries with the Republic soldier armor.

Now, you have to edit the Combat Suit .utc. Change the body variation to the one you just changed.

So that means that every armor that uses the body variation you just changed, and the Combat Suit will use the Republic soldier armor appearance.

Yeah, I know it's not a good solution. But it's a qualified partial solution.

Lordjedi February 23rd, 2008 09:15 PM

Re: Need Help Understanding K1 Apperence 2da.
 
Quote:

Originally Posted by JCarter426 (Post 4229778)
OK, I got mine working. What I did was replace the robe appearances of Bastila, Jolee, and Juhani with some reskins of their basic clothing variants.

Anyway, back to the Republic armor. I think I might know how to change the Combat Suit to Republic armor. However, my way has a downside--the only way I know how to do it involves changing an entire body variant. So that means the Combat Suit and a bunch of other sets of armor will look like the Republic armor.

For NPCs this isn't a problem. Say you want it for Carth--then you just have to change one of Carth's body variations. Since he can't wear Jedi robes, you can just change that. But the PC can wear anything!


Anyway, here's how to do it:

Change the entries in appearance.2da like I said. You can pick any body variant you want. Replace the PC's entries with the Republic soldier armor.

Now, you have to edit the Combat Suit .utc. Change the body variation to the one you just changed.

So that means that every armor that uses the body variation you just changed, and the Combat Suit will use the Republic soldier armor appearance.

Yeah, I know it's not a good solution. But it's a qualified partial solution.

So it may replace the Jedi Robes? And how can a Combat Suit have utc.?

JCarter426 February 23rd, 2008 09:27 PM

Re: Need Help Understanding K1 Apperence 2da.
 
Whoops, I meant .uti. If you edit the .uti, you can change which entry of the appearance.2da it uses. So if you just want the change for one of your non-Jedi party members (or if your PC isn't going to wear robes) then you can change it to that, leaving the other light armors alone.

Lordjedi February 23rd, 2008 09:30 PM

Re: Need Help Understanding K1 Apperence 2da.
 
Ok I recently replaced all of the PC's ModelB and TexB to N_RepSol so now how would I get the republic armor?

JCarter426 February 23rd, 2008 09:42 PM

Re: Need Help Understanding K1 Apperence 2da.
 
So, you want to change the Combat Suit to Republic Armor, right? OK, here's what to do:

1. Copy the ModelB entry of the Republic soldier to the ModelI entry of your PC.
2. Use KT to extract the texture of the Republic Armor, rename it to anything you want (ending with a two-digit suffix), and put it in your Override.
3. Change the TextureI entry to match the name of the model (without the number suffix).
4. Open the Combat Suit's .uti and change the body variation to 9, and the texture variation to match the number you just used for your texture. Then put that in your Override.

But I just realized something--this will apply for every character who uses the combat suit (there are a lot of them). So it might not be a good idea to just make a new item instead.

Lordjedi February 23rd, 2008 09:46 PM

Re: Need Help Understanding K1 Apperence 2da.
 
How would I make a new item of it?

JCarter426 February 23rd, 2008 09:50 PM

Re: Need Help Understanding K1 Apperence 2da.
 
Just change the name. ;) And the description, too.

Lordjedi February 23rd, 2008 09:57 PM

Re: Need Help Understanding K1 Apperence 2da.
 
Or maybe I'll have it replace the Darth Bandon Fiber armor. How would I do that since that armor is pretty much useless.


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