Notices

Go Back   FileFront Forums > The Games! > Star Wars: KOTOR Series > Star Wars: Knights of the Old Republic > SW:KOTOR Modding, Mapping and Editing

Remember Me?

SW:KOTOR Modding, Mapping and Editing
Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

Reply
 
LinkBack Thread Tools Display Modes
Old February 20th, 2008   #11
I'm watching you...
 
JCarter426's Avatar
 
Join Date: September 1st, 2007
Location: Look to your left
Status: Just posting
1,547 posts, 0 likes.
Rep Power: 19
JCarter426 should make some friends
Send a message via Skype™ to JCarter426
Default Re: Need Help Understanding K1 Apperence 2da.

:lol: The worst you could end up with is that mess I posted earlier.

Well...actually...the game will crash if there's nothing under the appearance.2da entry--it can't find the right card, so it gets confused and folds.

Project C8-42: A Knights of the Old Republic comic and novel adaptation

FF/PERSONAL OPINIONS ARE NOT ENDORSED BY FILEFRONT
JCarter426 is offline   Reply With Quote
Old February 21st, 2008   #12
Modeler
 
DLX [DarkLordXana]'s Avatar
 
Join Date: June 17th, 2007
Location: North Carolina , USA
Status: Modeling
699 posts, 0 likes.
Rep Power: 18
DLX [DarkLordXana] should make some friends
Send a message via AIM to DLX [DarkLordXana] Send a message via Yahoo to DLX [DarkLordXana]
Default Re: Need Help Understanding K1 Apperence 2da.

Thats basically what I suggested just..a little more detailed....I had never actually tried that so I didnt know if it did anything...but..yeah unless u dont put anything in the rows.....then it wont "crash"...

Inyri Forge: Hard to call something with that little content "looking good."
Gir: i said the same thing about your boobs once :x
Inyri Forge: At least they're welded to my chest!
Gir: HAHA!!! I SEE POLY WASTAGE!!! xD <3 iny
DLX [DarkLordXana] is offline   Reply With Quote
Old February 21st, 2008   #13
:(
 
Lordjedi's Avatar
 
Join Date: September 1st, 2007
Location: Why Do you care?
Status: As sexy as Lordjedi
1,568 posts, 0 likes.
Rep Power: 19
Lordjedi should make some friends
Send a message via Yahoo to Lordjedi
Default Re: Need Help Understanding K1 Apperence 2da.

Now how would I get the item in game?

Lordjedi is offline   Reply With Quote
Old February 21st, 2008   #14
I'm watching you...
 
JCarter426's Avatar
 
Join Date: September 1st, 2007
Location: Look to your left
Status: Just posting
1,547 posts, 0 likes.
Rep Power: 19
JCarter426 should make some friends
Send a message via Skype™ to JCarter426
Default Re: Need Help Understanding K1 Apperence 2da.

Item?

Project C8-42: A Knights of the Old Republic comic and novel adaptation

FF/PERSONAL OPINIONS ARE NOT ENDORSED BY FILEFRONT
JCarter426 is offline   Reply With Quote
Old February 21st, 2008   #15
:(
 
Lordjedi's Avatar
 
Join Date: September 1st, 2007
Location: Why Do you care?
Status: As sexy as Lordjedi
1,568 posts, 0 likes.
Rep Power: 19
Lordjedi should make some friends
Send a message via Yahoo to Lordjedi
Default Re: Need Help Understanding K1 Apperence 2da.

????
What do you mean item. I need the Republic Solider armor to be wearable by the PC.

Lordjedi is offline   Reply With Quote
Old February 21st, 2008   #16
I'm watching you...
 
JCarter426's Avatar
 
Join Date: September 1st, 2007
Location: Look to your left
Status: Just posting
1,547 posts, 0 likes.
Rep Power: 19
JCarter426 should make some friends
Send a message via Skype™ to JCarter426
Default Re: Need Help Understanding K1 Apperence 2da.

Oh...that again!

All right. I never found out how to do that. But what I did figure out how to do was just change a character's basic clothing to the Republic armor. Just copy a Republic soldier's entries and paste it into modelb and textureb. As I said, it's a lot easier than I thought it'd be.

You can do it for other things too--for example, I have Carth's modelc and texturec entries set as Republic officer, so when he wears light armor, he's in his Republic uniform.


But if you want to make it so that a particular item uses the Republic armor's model and texture...I got no clue. Let me know if you find out!

Project C8-42: A Knights of the Old Republic comic and novel adaptation

FF/PERSONAL OPINIONS ARE NOT ENDORSED BY FILEFRONT
JCarter426 is offline   Reply With Quote
Old February 21st, 2008   #17
I'm watching you...
 
JCarter426's Avatar
 
Join Date: September 1st, 2007
Location: Look to your left
Status: Just posting
1,547 posts, 0 likes.
Rep Power: 19
JCarter426 should make some friends
Send a message via Skype™ to JCarter426
Default Re: Need Help Understanding K1 Apperence 2da.

I think I figured it out. "Think" being the opperative word.

OK, each armor has a body variation and texture variation number. The body variation decides which entry in the appearance.2da to use--for example, Jedi Robes are body variation 9--so it uses the modelI entry. If you change the modelI entry to something else, then you can get it to use a different model.

So your new item should use the same body variation that you changed. The trick is to use a body variation that you're not going to use for anything else.

Project C8-42: A Knights of the Old Republic comic and novel adaptation

FF/PERSONAL OPINIONS ARE NOT ENDORSED BY FILEFRONT
JCarter426 is offline   Reply With Quote
Old February 21st, 2008   #18
:(
 
Lordjedi's Avatar
 
Join Date: September 1st, 2007
Location: Why Do you care?
Status: As sexy as Lordjedi
1,568 posts, 0 likes.
Rep Power: 19
Lordjedi should make some friends
Send a message via Yahoo to Lordjedi
Default Re: Need Help Understanding K1 Apperence 2da.

Quote:
Originally Posted by JCarter426 View Post
Oh...that again!

All right. I never found out how to do that. But what I did figure out how to do was just change a character's basic clothing to the Republic armor. Just copy a Republic soldier's entries and paste it into modelb and textureb. As I said, it's a lot easier than I thought it'd be.

You can do it for other things too--for example, I have Carth's modelc and texturec entries set as Republic officer, so when he wears light armor, he's in his Republic uniform.


But if you want to make it so that a particular item uses the Republic armor's model and texture...I got no clue. Let me know if you find out!
Do you know anyway that I could use the armor to replace the Combat Suit?

Lordjedi is offline   Reply With Quote
Old February 21st, 2008   #19
Modeler
 
DLX [DarkLordXana]'s Avatar
 
Join Date: June 17th, 2007
Location: North Carolina , USA
Status: Modeling
699 posts, 0 likes.
Rep Power: 18
DLX [DarkLordXana] should make some friends
Send a message via AIM to DLX [DarkLordXana] Send a message via Yahoo to DLX [DarkLordXana]
Default Re: Need Help Understanding K1 Apperence 2da.

well....it would be.....but it would be the default clothing...not a separate item...

Inyri Forge: Hard to call something with that little content "looking good."
Gir: i said the same thing about your boobs once :x
Inyri Forge: At least they're welded to my chest!
Gir: HAHA!!! I SEE POLY WASTAGE!!! xD <3 iny
DLX [DarkLordXana] is offline   Reply With Quote
Old February 21st, 2008   #20
:(
 
Lordjedi's Avatar
 
Join Date: September 1st, 2007
Location: Why Do you care?
Status: As sexy as Lordjedi
1,568 posts, 0 likes.
Rep Power: 19
Lordjedi should make some friends
Send a message via Yahoo to Lordjedi
Default Re: Need Help Understanding K1 Apperence 2da.

Archer already did the defualt clothing so I want it to replace the combat suit.

Lordjedi is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
[Help] about appearance .2da TheShadowLord2010 SW:KOTOR2 Modding, Mapping and Editing 4 April 30th, 2010 08:51 AM
Baseitems 2da Nickious SW:KOTOR2 Problems, Errors and Help 7 March 6th, 2010 10:30 AM
Appearence.2da KaosChill SW:KOTOR2 Problems, Errors and Help 1 June 10th, 2009 01:59 PM
Help with Appearence.2da Kalek_Dakar SW:KOTOR Modding, Mapping and Editing 5 September 21st, 2008 04:46 AM
globalcat.2da DarthShgaad SW:KOTOR2 Modding, Mapping and Editing 3 June 29th, 2008 06:26 PM


All times are GMT -7.







   
 





This site is part of the Defy Media Gaming network

The best serving of video game culture, since 2001. Whether you're looking for news, reviews, walkthroughs, or the biggest collection of PC gaming files on the planet, Game Front has you covered. We also make no illusions about gaming: it's supposed to be fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!

FileFront Forums - Terms of Service - Top
Theme Selection
Copyright © 2002-2016 Game Front. All rights reserved. Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
Forum Theme by Danny King (FileTrekker), Sheepeep & Graeme(rs)
RSS Feed Widget by FeedWind