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-   -   Need Help Understanding K1 Apperence 2da. (http://forums.filefront.com/sw-kotor-modding-mapping-editing/351642-need-help-understanding-k1-apperence-2da.html)

JCarter426 February 20th, 2008 06:55 PM

Re: Need Help Understanding K1 Apperence 2da.
 
:lol: The worst you could end up with is that mess I posted earlier.

Well...actually...the game will crash if there's nothing under the appearance.2da entry--it can't find the right card, so it gets confused and folds.

DLX [DarkLordXana] February 21st, 2008 02:44 AM

Re: Need Help Understanding K1 Apperence 2da.
 
Thats basically what I suggested just..a little more detailed....I had never actually tried that so I didnt know if it did anything...but..yeah unless u dont put anything in the rows.....then it wont "crash"...

Lordjedi February 21st, 2008 10:56 AM

Re: Need Help Understanding K1 Apperence 2da.
 
Now how would I get the item in game?

JCarter426 February 21st, 2008 11:49 AM

Re: Need Help Understanding K1 Apperence 2da.
 
Item?

Lordjedi February 21st, 2008 11:53 AM

Re: Need Help Understanding K1 Apperence 2da.
 
????
What do you mean item. I need the Republic Solider armor to be wearable by the PC.

JCarter426 February 21st, 2008 12:12 PM

Re: Need Help Understanding K1 Apperence 2da.
 
Oh...that again!

All right. I never found out how to do that. But what I did figure out how to do was just change a character's basic clothing to the Republic armor. Just copy a Republic soldier's entries and paste it into modelb and textureb. As I said, it's a lot easier than I thought it'd be.

You can do it for other things too--for example, I have Carth's modelc and texturec entries set as Republic officer, so when he wears light armor, he's in his Republic uniform.


But if you want to make it so that a particular item uses the Republic armor's model and texture...I got no clue. Let me know if you find out! :D

JCarter426 February 21st, 2008 01:21 PM

Re: Need Help Understanding K1 Apperence 2da.
 
I think I figured it out. "Think" being the opperative word.

OK, each armor has a body variation and texture variation number. The body variation decides which entry in the appearance.2da to use--for example, Jedi Robes are body variation 9--so it uses the modelI entry. If you change the modelI entry to something else, then you can get it to use a different model.

So your new item should use the same body variation that you changed. The trick is to use a body variation that you're not going to use for anything else.

Lordjedi February 21st, 2008 01:39 PM

Re: Need Help Understanding K1 Apperence 2da.
 
Quote:

Originally Posted by JCarter426 (Post 4229098)
Oh...that again!

All right. I never found out how to do that. But what I did figure out how to do was just change a character's basic clothing to the Republic armor. Just copy a Republic soldier's entries and paste it into modelb and textureb. As I said, it's a lot easier than I thought it'd be.

You can do it for other things too--for example, I have Carth's modelc and texturec entries set as Republic officer, so when he wears light armor, he's in his Republic uniform.


But if you want to make it so that a particular item uses the Republic armor's model and texture...I got no clue. Let me know if you find out! :D

Do you know anyway that I could use the armor to replace the Combat Suit?

DLX [DarkLordXana] February 21st, 2008 02:02 PM

Re: Need Help Understanding K1 Apperence 2da.
 
well....it would be.....but it would be the default clothing...not a separate item...

Lordjedi February 21st, 2008 02:03 PM

Re: Need Help Understanding K1 Apperence 2da.
 
Archer already did the defualt clothing so I want it to replace the combat suit.


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