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Re: Need Help Understanding K1 Apperence 2da. :lol: The worst you could end up with is that mess I posted earlier. Well...actually...the game will crash if there's nothing under the appearance.2da entry--it can't find the right card, so it gets confused and folds. |
Re: Need Help Understanding K1 Apperence 2da. Thats basically what I suggested just..a little more detailed....I had never actually tried that so I didnt know if it did anything...but..yeah unless u dont put anything in the rows.....then it wont "crash"... |
Re: Need Help Understanding K1 Apperence 2da. Now how would I get the item in game? |
Re: Need Help Understanding K1 Apperence 2da. Item? |
Re: Need Help Understanding K1 Apperence 2da. ???? What do you mean item. I need the Republic Solider armor to be wearable by the PC. |
Re: Need Help Understanding K1 Apperence 2da. Oh...that again! All right. I never found out how to do that. But what I did figure out how to do was just change a character's basic clothing to the Republic armor. Just copy a Republic soldier's entries and paste it into modelb and textureb. As I said, it's a lot easier than I thought it'd be. You can do it for other things too--for example, I have Carth's modelc and texturec entries set as Republic officer, so when he wears light armor, he's in his Republic uniform. But if you want to make it so that a particular item uses the Republic armor's model and texture...I got no clue. Let me know if you find out! :D |
Re: Need Help Understanding K1 Apperence 2da. I think I figured it out. "Think" being the opperative word. OK, each armor has a body variation and texture variation number. The body variation decides which entry in the appearance.2da to use--for example, Jedi Robes are body variation 9--so it uses the modelI entry. If you change the modelI entry to something else, then you can get it to use a different model. So your new item should use the same body variation that you changed. The trick is to use a body variation that you're not going to use for anything else. |
Re: Need Help Understanding K1 Apperence 2da. Quote:
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Re: Need Help Understanding K1 Apperence 2da. well....it would be.....but it would be the default clothing...not a separate item... |
Re: Need Help Understanding K1 Apperence 2da. Archer already did the defualt clothing so I want it to replace the combat suit. |
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