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Damn it not again!!! if one more damn thing go's wrong am gonna ****** 1st gratfull to all who are helping me il take up maping soon mabey but 1st here is the problem JA+ anim's (animations) or new moves for ja+ are buged i havent used ja+ in ages and when am playing and i do a anim for example implale i do a staff kata well doing impale i know thats not rly what happens and if it keeps up am going to have o e-mail silder for 2nd time about his buged but very good mod |
Re: Damn it not again!!! Did you put japlus_gla_anims.pk3 file to your Base folder? |
Re: Damn it not again!!! There's two downsides to putting that file in the base folder.
The problem here is more likely than not one of the following:
Basically just make sure japlus_gla_anims.pk3 is in the japlus folder, and that there are no other animation mods lurking in that same folder. |
Re: Damn it not again!!! Just for the record; I keep that file in my Base folder and all animations work fine. |
Re: Damn it not again!!! i've always thought it had to be in your base folder UNLESS you launchyour game with a .bat shortcut that loads japlus upon launch. (+set fs_game japlus) |
Re: Damn it not again!!! The base folder's assets are always loaded, so it shouldn't matter. Spoiler: |
Re: Damn it not again!!! it seems to me: 1) a reason why you would not want to put japlus_gla_animations.pk3 in base folder is if you also play on another mod that tells you to do the same thing with it's animation pk3. for example, moviebattles has an animation pk3 that goes in base folder i believe... this creates a compatibility issue. 2) certain assets that are in your <mod folder> folder do NOT load (thus not overwriting the ones already loaded from base folder) UNLESS you start your jamp.exe with the line +set fs_game <mod folder>. one example of this is the mp_strings.str string file. another example of this is custom animations. in conclusion.. putting your animations in base folder *will* result in compatibility issues if you have other mods that use custom animations that also are in your base folder. putting your custom animations in the mod folder will not load (you will see whatever animations are in your base folder ingame) UNLESS you load your jamp.exe with +set fs_game japlus Launching your game with +set fs_game japlus can be done in 2 ways that i know of: 1) use ultra utility. go to the navigation section / launch jedi academy. click the advanced button and enter "japlus" as the mod to launch upon loading game. 2) create a shortcut file. open up notepad, paste "call.\jamp +set fs_game japlus" (without the quotes). save it as a .bat file. put this .bat file in your gamedata folder. double click it to start your game with japlus "preloaded" |
Re: Damn it not again!!! ok thx miko a have the same problem with MB II is it same as this problem |
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