FileFront Forums

FileFront Forums (http://forums.filefront.com/)
-   SW:JK3 Problems, Errors and Help (http://forums.filefront.com/sw-jk3-problems-errors-help-529/)
-   -   VM_Create on game failed (http://forums.filefront.com/sw-jk3-problems-errors-help/346867-vm_create-game-failed.html)

Sefiroth January 18th, 2008 05:41 PM

VM_Create on game failed
 
I can't frikin' take this anymore! I haven't played JK3 in TWO YEARS! And everytime I try to start a game even if it's solo on Multiplayer and I think SP it gives me the error message "VM_Create on game failed" I've already searched on this forum for help but nothing came up. In case you suggest it, I've already deleted and re-installed the game liek 6 times throguh the year. If you know how I want to find out how I can remove this program forever, as in have it completely erased so that it was as if this computer never even had it. (Last resort) And no not the system Restore thing. Please Help! -.-
Here's a more detailed view of my problem (Sorry for the huge screeny) :

Mikouen January 18th, 2008 05:45 PM

Re: VM_Create on game failed
 
Make sure you don't have DLLs from more than one mod in the same folder.

Make sure you're patched to v1.01.

Make sure all the DLL files are in the right folder (i.e. not moved about).

Make sure none of your .pk3 files are causing a clash. This is especially known to happen with DLL extensions for vehicle mods created using reverse engineered code, which is one reason JKFiles no longer hosts said DLL extension file.

Failing all of the above, you've probably got corrupted assets. Copy them over from your CDs into the base folder.

Bluestormtrooper January 18th, 2008 07:04 PM

Re: VM_Create on game failed
 
Or, if none of yhose fail and you don't want to reinstall, try renaming your jampgamex86.dll to just jampgame.dll.

Sure, its a bit of a sloppy fix, but ive had that error before and thats fixed it for me.

Mikouen January 18th, 2008 07:19 PM

Re: VM_Create on game failed
 
Y'know, you're really not supposed to actually do that. =P

But yeah, it is a sly fix for 64-bit operating systems. Never heard of it working on a 32-bit OS though.

Bluestormtrooper January 18th, 2008 07:58 PM

Re: VM_Create on game failed
 
It's just renaming a file. Hopefully it works with almost every OS out there.

Sefiroth January 18th, 2008 09:49 PM

Re: VM_Create on game failed
 
Can't I just delete everything from that file and then copy and paste what is there from the CD...also...how do I copy that from the CD?
EDIT: Ok, so I've just deleted EVERYTHING that i had in my base. The game works, However now I must put everything in One by one and see what's screwing it up. Then as I closed the game I remembered that when I installed the Nibelheim.PK3 was when my game got screwed up. So I'll just have to post later what's messing it up. Thanks for the advice Kouen and BlueTrooper. Now that I think of it, I think it may be the JK_animation.gla clashing with the Vincent_Animation.PK3.

Sefiroth January 18th, 2008 10:32 PM

Re: VM_Create on game failed
 
Alright, I found out the problem, Kouen was right, it is a vehicle extension that's screwing it up. However I need that vehicle extension otherwise I can't use Midgar V3. So how can I change it?

Sefiroth January 19th, 2008 02:47 PM

Re: VM_Create on game failed
 
Ok I've just foudn ANOTHER problem, when I try to use the devmapall or helpusobi 1 cheat in MP in a Solo game it says that "Can't find maps/.bsa" God, this is getting too complicated. -.-

Inyri Forge January 19th, 2008 03:18 PM

Re: VM_Create on game failed
 
That's because those codes don't work in multiplayer. You need to specify a map name. For instance the Taspir duel map would be: devmap mp/duel5 and that will load that map with cheats activated.

Isla Kamamee January 19th, 2008 03:59 PM

Re: VM_Create on game failed
 
also used to test maps without making arena files.

Sefiroth January 19th, 2008 04:21 PM

Re: VM_Create on game failed
 
Quote:

Originally Posted by Inyri Forge (Post 4166642)
That's because those codes don't work in multiplayer. You need to specify a map name. For instance the Taspir duel map would be: devmap mp/duel5 and that will load that map with cheats activated.

Oh snap I knew it was different. Alright well thanks Inyri, that's ONE of my problems fixed, I still can't figure out why Midgar and the veh_dll that it brought doesn't make the game work. I've already installed the Midgar V3 sources but it still doesn't work.:mad:

Inyri Forge January 19th, 2008 04:21 PM

Re: VM_Create on game failed
 
Quote:

Originally Posted by Isla Kamamee
also used to test maps without making arena files.

You don't need to use devmap to test maps with no arena files. The map command works just as well.

Isla Kamamee January 19th, 2008 06:11 PM

Re: VM_Create on game failed
 
whats the map command? /map mapname? either way Ive never heard of it :(

Mikouen January 19th, 2008 06:14 PM

Re: VM_Create on game failed
 
That's because everyone uses devmap. It should work fine though. Just won't load the map in Developer Mode.

Isla Kamamee January 19th, 2008 06:32 PM

Re: VM_Create on game failed
 
hm thought so...that is useful enough if you wanna get into a map without cheats.

Sefiroth January 21st, 2008 09:44 AM

Re: VM_Create on game failed
 
Ok, but what about Midgar V3 not working? -.-

Sefiroth January 21st, 2008 06:29 PM

Re: VM_Create on game failed
 
Ok so I recently read on the forums about Vehicle extension files. It came to me that, the vehicle extension is what could be messing up the game. HOWEVER I just put Midgar v3 without the Vehicle extension and I get ANOTHER message reading "NPC extension too large" So I need help! How do I get it to work?

Mikouen January 21st, 2008 06:48 PM

Re: VM_Create on game failed
 
The NPC Extension error means you have too many .npc files. You'll need to delete some, either by removing the pk3s containing them, or by opening the pk3s with Pakscape and just deleting the .npc files.

The latter option is preferable, because it lets you keep the models/skins containing them, and it lets you choose which NPC profiles you want to keep and which ones you want to delete.

.npc files are located in the 'ext_data\npc' directory in the pk3's file structure.

Sefiroth January 22nd, 2008 07:42 PM

Re: VM_Create on game failed
 
Quote:

Originally Posted by Kouen (Post 4170504)
The NPC Extension error means you have too many .npc files. You'll need to delete some, either by removing the pk3s containing them, or by opening the pk3s with Pakscape and just deleting the .npc files.

The latter option is preferable, because it lets you keep the models/skins containing them, and it lets you choose which NPC profiles you want to keep and which ones you want to delete.

.npc files are located in the 'ext_data\npc' directory in the pk3's file structure.

Deleting the .npc files? Would that not mess up the models when I play as them? Anyways I've recently noticed that a stance .PK3 I have in my base isn't working... I already removed somethign I thought COULD be the problem yet it still works not -.- Annoyance this has become. I feel like sledgehammering this in.

Mikouen January 22nd, 2008 08:09 PM

Re: VM_Create on game failed
 
.npc files have nothing to do with models/skins, so you don't need to worry about breaking your models/skins by removing them.

A .npc file is basically a configuration file which determines the parameters of a non-player character (for example, the stormtroopers you slaughter in SP). Basically tells them what weapons/powers/items they have, which AI subroutine to work on, how skilled they are, and what they look like.

The only side effect of removing the .npc file, is that you'll no longer be able to spawn that particular NPC. Everything else will work fine.

Sefiroth January 22nd, 2008 08:30 PM

Re: VM_Create on game failed
 
Quote:

Originally Posted by Kouen (Post 4172682)
.npc files have nothing to do with models/skins, so you don't need to worry about breaking your models/skins by removing them.

A .npc file is basically a configuration file which determines the parameters of a non-player character (for example, the stormtroopers you slaughter in SP). Basically tells them what weapons/powers/items they have, which AI subroutine to work on, how skilled they are, and what they look like.

The only side effect of removing the .npc file, is that you'll no longer be able to spawn that particular NPC. Everything else will work fine.

Well I removed pretty much everything from my base but all that happens now is that the game crashes giving me the same error from last time of "VM_Create on game failed" and that the "vm/jampgame.qvm" wasn't able to load.


All times are GMT -7.

Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
SEO by vBSEO 3.6.0 ©2011, Crawlability, Inc.