That's because those codes don't work in multiplayer. You need to specify a map name. For instance the Taspir duel map would be: devmap mp/duel5 and that will load that map with cheats activated.
Oh snap I knew it was different. Alright well thanks Inyri, that's ONE of my problems fixed, I still can't figure out why Midgar and the veh_dll that it brought doesn't make the game work. I've already installed the Midgar V3 sources but it still doesn't work.
''Revenge is everything, never let anyone tell you otherwise.'' - Road to Oblivion
whats the map command? /map mapname? either way Ive never heard of it
92% of teens have moved onto rap. If you are part of the very low percentage that doesn't disciminate against others choices in music, feel good about yourself.
hm thought so...that is useful enough if you wanna get into a map without cheats.
92% of teens have moved onto rap. If you are part of the very low percentage that doesn't disciminate against others choices in music, feel good about yourself.
Ok so I recently read on the forums about Vehicle extension files. It came to me that, the vehicle extension is what could be messing up the game. HOWEVER I just put Midgar v3 without the Vehicle extension and I get ANOTHER message reading "NPC extension too large" So I need help! How do I get it to work?
''Revenge is everything, never let anyone tell you otherwise.'' - Road to Oblivion
The NPC Extension error means you have too many .npc files. You'll need to delete some, either by removing the pk3s containing them, or by opening the pk3s with Pakscape and just deleting the .npc files.
The latter option is preferable, because it lets you keep the models/skins containing them, and it lets you choose which NPC profiles you want to keep and which ones you want to delete.
.npc files are located in the 'ext_data\npc' directory in the pk3's file structure.
The NPC Extension error means you have too many .npc files. You'll need to delete some, either by removing the pk3s containing them, or by opening the pk3s with Pakscape and just deleting the .npc files.
The latter option is preferable, because it lets you keep the models/skins containing them, and it lets you choose which NPC profiles you want to keep and which ones you want to delete.
.npc files are located in the 'ext_data\npc' directory in the pk3's file structure.
Deleting the .npc files? Would that not mess up the models when I play as them? Anyways I've recently noticed that a stance .PK3 I have in my base isn't working... I already removed somethign I thought COULD be the problem yet it still works not -.- Annoyance this has become. I feel like sledgehammering this in.
''Revenge is everything, never let anyone tell you otherwise.'' - Road to Oblivion
Last edited by Sefiroth; January 22nd, 2008 at 07:48 PM.
.npc files have nothing to do with models/skins, so you don't need to worry about breaking your models/skins by removing them.
A .npc file is basically a configuration file which determines the parameters of a non-player character (for example, the stormtroopers you slaughter in SP). Basically tells them what weapons/powers/items they have, which AI subroutine to work on, how skilled they are, and what they look like.
The only side effect of removing the .npc file, is that you'll no longer be able to spawn that particular NPC. Everything else will work fine.
This site is part of the Defy Media Gaming network
The best serving of video game culture, since 2001. Whether you're looking for news, reviews, walkthroughs, or the biggest collection of PC gaming files on the planet, Game Front has you covered. We also make no illusions about gaming: it's supposed to be fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!