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Re: VM_Create on game failed Quote:
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Re: VM_Create on game failed Quote:
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Re: VM_Create on game failed whats the map command? /map mapname? either way Ive never heard of it :( |
Re: VM_Create on game failed That's because everyone uses devmap. It should work fine though. Just won't load the map in Developer Mode. |
Re: VM_Create on game failed hm thought so...that is useful enough if you wanna get into a map without cheats. |
Re: VM_Create on game failed Ok, but what about Midgar V3 not working? -.- |
Re: VM_Create on game failed Ok so I recently read on the forums about Vehicle extension files. It came to me that, the vehicle extension is what could be messing up the game. HOWEVER I just put Midgar v3 without the Vehicle extension and I get ANOTHER message reading "NPC extension too large" So I need help! How do I get it to work? |
Re: VM_Create on game failed The NPC Extension error means you have too many .npc files. You'll need to delete some, either by removing the pk3s containing them, or by opening the pk3s with Pakscape and just deleting the .npc files. The latter option is preferable, because it lets you keep the models/skins containing them, and it lets you choose which NPC profiles you want to keep and which ones you want to delete. .npc files are located in the 'ext_data\npc' directory in the pk3's file structure. |
Re: VM_Create on game failed Quote:
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Re: VM_Create on game failed .npc files have nothing to do with models/skins, so you don't need to worry about breaking your models/skins by removing them. A .npc file is basically a configuration file which determines the parameters of a non-player character (for example, the stormtroopers you slaughter in SP). Basically tells them what weapons/powers/items they have, which AI subroutine to work on, how skilled they are, and what they look like. The only side effect of removing the .npc file, is that you'll no longer be able to spawn that particular NPC. Everything else will work fine. |
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