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SW:JK3 Problems, Errors and Help
JK3 not working? Need Help? Post all your problems here!

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Old April 29th, 2007   #1
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Default Crashing when loading Midgar

Woo! Jedi Knight 3 arrived yesterday, and after two days of playing far too much I've beasted through the single-player campaign as a light-side Jedi.

Anyways, I've been looking at maps and things to expand the game, and I downloaded a good 50 or so maps that caught my fancy. However, while some of them are a bit on the slow-side (annoying since my computer dwarves JK3's requirements quite happily and then some), one of the maps won't load at all.

The map is FFVII Midgar v3.0 which caught my eye as it looked amazing. However, when I attempt to load it it is simply crashing me to my desktop.
Now, I enabled the console logfile (open console, "logfile 1") and the only error I'm seeing is something about vehicle names being too long. But delightfully it won't tell me which vehicle name or give me any other info. The crash information I get for the program from my OS is complaining of a memory exception.

I'm on a Mac so it probably affects it in some way as I can't imagine it releasing if it had a silly error in it, not with the big list of beta testers it includes.

So I'm wondering, anyone on the Mac version of JK3 having the same problem, anyone got any ideas on what may be causing it and how to get around it?

Cheers!

[edit]
Correction; it WAS giving a vehicle name length error, however now after increasing the com_hunkmegs settings to a good 1024mb (I have 2gb RAM) it gives a different error of:
Code:
TempEnt count: 90
TempEnt ST: 0
NPC count: 0
Projectile count: 0
*******************
ERROR: G_Spawn: no free entities
********************
Loading dll file ui.
Mach-O bundle ui loaded

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Old April 30th, 2007   #2
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Default Re: Crashing when loading Midgar

Same thing happened to me when I first got it. You need the official JK3 patch, which you can find on this site.

It'll also fix the custom lightsabers problem (glow still appearing on non-lightsaber swords).
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Old May 2nd, 2007   #3
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Quote:
Originally Posted by SailorTaurus View Post
which you can find on this site.
Technicily, its not on this site, as this is a forum. You can find it at JK3Files.com.
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Old May 3rd, 2007   #4
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Quote:
Originally Posted by Johnpp View Post
Technicily, its not on this site, as this is a forum. You can find it at JK3Files.com.
I thought the two were linked...
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Old May 3rd, 2007   #5
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They are linked, but you wont find many links to JK3files here except when people post the site.
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Old May 3rd, 2007   #6
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Even with that, you'll probably need a vehicle limit extender, since base JA only supports a few more than are already there. I've never had this problem, since JA+ includes one.
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Old May 6th, 2007   #7
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Cheers, I got JA+ and it seems to work okay now, though there only seems to be a single spawn-point on the whole map which isn't very sensible if you want to play 16 person FFA =S
Nice map to explore but it looks like the gameplay would be absolute terrible anyway for anything else. Seems a waste as the author obviously put a ton of time into making a beatiful and detailed map of it.

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