January 15th, 2004
|
#1 |
| Addicted to GF
Join Date: November 27th, 2002 Rep Power: 0 | SP won't work Here's what it says:
JA: v1.0.1.0 win-x86 Oct 24 2003
Initialising zone memory .....
----- FS_Startup -----
Current search path:
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\{DmS}SkinPack.pk3 (503 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\vader.pk3 (78 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\sparrow.pk3 (65 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\ryujin.pk3 (193 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\RJ_Sublime3-Academy.pk3 (63 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Rancor.pk3 (12 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\OmNi_Crypt_Final.pk3 (271 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maw.pk3 (21 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\matrix_reloaded_update.pk3 (218 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\master_sword.pk3 (16 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\link.pk3 (86 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\LC_Wandering_Samurai.pk3 (13 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\LC_C2.pk3 (67 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\LC_Accident.pk3 (25 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\kotor_flight_school.pk3 (98 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Joedes.pk3 (66 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\jawa_mp.pk3 (18 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\helmsdeep.pk3 (24 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\forestsanctuary.pk3 (60 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\ffa_sdstar.pk3 (118 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\ffa_minastirith.pk3 (55 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\ffa_bespin.pk3 (68 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Eternal lair of Ragnos' deciples..pk3 (24 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\deity_sword.pk3 (14 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\darklurker.pk3 (28 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Darkforces Streets FINAL.pk3 (125 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\christmas_final.pk3 (128 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\carcer.pk3 (22 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\bonus.pk3 (80 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\army_man.pk3 (41 files)
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base
----------------------
26344 files in pk3 files
execing default.cfg
execing jaconfig.cfg
couldn't exec autoexec.cfg
...detecting CPU, found Intel Pentium IV
------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Working directory: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData
Initializing OpenGL subsystem
...initializing QGL
succeeded
...setting mode 4: 800 600 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...41 PFDs found
...hardware acceleration found
...PIXELFORMAT 6 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc available
...no tc preference specified
.....using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...GL_EXT_point_parameters not found
...GL_NV_point_sprite not found
...GL_NV_register_combiners not found
...GL_ARB_vertex_program not found
...GL_ARB_fragment_program not found
...ignoring WGL_ARB_render_texture
GL_VENDOR: Intel
GL_RENDERER: Intel Brookdale-G
GL_VERSION: 1.3.0 - Build 4.13.10.3510
GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_packed_pixels_12 GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_texgen_reflection GL_WIN_swap_hint
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium IV
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
compressed lightmaps: disabled
texture compression method: GL_EXT_texture_compression_s3tc
anisotropic filtering: enabled (2.000000 of 2.000000)
Dynamic Glow: disabled
----- CL_Shutdown -----
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Z_Free(): Corrupt zone header!
----
I had it working, then I got a few files, played a bit online, and now;... SP won't work! Any suggestions?
I have Windows Xp.
Intel(R) 82845G/GL Graphics Controller
HELP PLEASE |
Coming soon: THE BUILDING, a map for COD. |
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