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-   -   Siege: Geonosis (http://forums.filefront.com/sw-jk3-modding-mapping-editing/99416-siege-geonosis.html)

mergatroid December 1st, 2003 12:00 PM

Siege: Geonosis
 
OK since $Micheal$ and Obi 1 (typo) have posted about their siege maps, then I'm going to post mine to. It's on the Geonosis battle. It'll be cool, but I don't know anything about moddeling and I need new vehicles in the map, such as the AT-TE http://www.starwars.com/databank/veh...tte/index.html and those transport ships that the republic have and those roling, missile shooters (ect). If anyone wants to have full credit on these creations and wants to make a great siege map or is just plain bored, then PM me or post here and I'll see what you can do.:deal: :feedback:

Nkenobi December 1st, 2003 02:44 PM

Re: Siege: Geonosis
 
Gunship and Hailfire Droid.

$Michiel$ December 2nd, 2003 07:16 AM

Re: Siege: Geonosis
 
The gunship has been made, its at www.aotctc.com
But since it's for their mod i think you'll have to ask them permision for using it in your map.

Sev December 2nd, 2003 11:54 AM

Re: Siege: Geonosis
 
ok i've found screen shots of the gunship and speeders but cant seem to find were to download them, think u could point me in the right direction to get them they look good?

$Michiel$ December 2nd, 2003 12:13 PM

Re: Siege: Geonosis
 
go to the site and then in the menu
downloads>aotc:tc files>vehicles
there you can download it

Sev December 3rd, 2003 09:09 AM

Re: Siege: Geonosis
 
ah thats how i cant there not in models oops, cheer :)

tFighterPilot December 3rd, 2003 09:19 AM

Re: Siege: Geonosis
 
The HailFire droid is either already made, or will be really soon.

Check lucasforums for screenshots, it looks really good :)

GothiX December 3rd, 2003 09:34 AM

Re: Siege: Geonosis
 
Friendly advice: Do not showcase until you have some screens up you can show.

Sev December 3rd, 2003 10:00 AM

Re: Siege: Geonosis
 
the halfire model is done

tFighterPilot December 3rd, 2003 11:19 AM

Re: Siege: Geonosis
 
Quote:

Originally Posted by GothiX
Friendly advice: Do not showcase until you have some screens up you can show.

A) He didn't say WIP

B)Editor Obi Wan didn't have anything either when showcasing his map, and I'm not sure he has now.

Wake up Jobie December 3rd, 2003 11:31 AM

Re: Siege: Geonosis
 
Yea mate, we not all TMU stylee ya know.

_Black_Raven_ December 3rd, 2003 12:26 PM

Re: Siege: Geonosis
 
If the Hailfire droid model is complete, why isn't it available? and if so, where can I find it?

Sev December 5th, 2003 09:17 AM

Re: Siege: Geonosis
 
ok i think the heilfire dorid is near done re-read the thread, sry bout that

mergatroid December 5th, 2003 11:44 AM

Re: Siege: Geonosis
 
OK, I've got an idea about the objectives.

1. Clear a landing spot for the republic to land.
2. Destroy the three 'stations' that lock the doors to the canyon.
3. Destroy the trade federation ships (big round things).
4. Destroy the second doors to the canyon beyond.
5. Help the clones defeat the droid army.

These are the Clone's objectives, the Droids will be the exact opposite (nothing shocking there).

To do this, I need to know:
If it is possible to spawn NPCs that have sides (for number 5.).
If a breakable brush can also move upwards (for number 3.).
Were I can find a tutorial that tells me clearly how to make objectives for a siege map.
And finally: is anyone interested in doing loads of models for me (u get all the credit) here they are:

The AT-TE
Those big spider looking things
Those big gun turrets that shoot the Federation ships
Any sort of repblic tank looking thing (look in the game for game cube: The Clone wars)
Any sort of federation tank things (also look at The Clone Wars and EpI)
turrets for the federation (again look at The Clone Wars)

I know this looks like a lifetime of stuff but I think these are imperative for this siege map to work. :deal:

PS: Before anyone says "Make it yourself" I'd like to say that I've tried modeling and am terrible at it so that's out of the question.:D :D

Sev December 5th, 2003 02:33 PM

Re: Siege: Geonosis
 
that would be a good mission(i've played clone wars and it a republic fighter tank u want)

tFighterPilot December 5th, 2003 04:29 PM

Re: Siege: Geonosis
 
There is one thing I am going to ask right now.

What have you got so far?

Nkenobi December 5th, 2003 04:36 PM

Re: Siege: Geonosis
 
Wouldn't the trade federation battle cores be kinda big?

_Black_Raven_ December 5th, 2003 05:39 PM

Re: Siege: Geonosis
 
Yes I have to agree, wouldn't the Trade Federation battle ship cores be too large? After all they are taller (not wider) then an entire star destroyer, so getting even one to fit in a map would be a pretty big problem, not to mention you'd have to model one yourself and you'd most likely have to make a very huge map.

_Black_Raven_ December 5th, 2003 05:45 PM

Re: Siege: Geonosis
 
Instead of the Trade Federation battle ship cores, why not use those smaller Techno Union ships seen in the movies? If you don't know what I'm talking about, here's a nice picture of what it looks like. I assure you this is definitly more reasonable. http://massassi.yavin4.com/sw_img/acgunion.htm

Jedi Knight Zero December 5th, 2003 08:52 PM

Re: Siege: Geonosis
 
cool this is gonna be one hell of a map, o and dont forget the super battle droids and give the clones their rightful weapons.

mergatroid December 6th, 2003 12:24 AM

Re: Siege: Geonosis
 
Quote:

Originally Posted by tFighetPilot
There is one thing I am going to ask right now.

What have you got so far?

I've got the gunship (great start):p :p

mergatroid December 6th, 2003 12:26 AM

Re: Siege: Geonosis
 
Quote:

Originally Posted by _Black_Raven_
Instead of the Trade Federation battle ship cores, why not use those smaller Techno Union ships seen in the movies? If you don't know what I'm talking about, here's a nice picture of what it looks like. I assure you this is definitly more reasonable. http://massassi.yavin4.com/sw_img/acgunion.htm

I think i'll do that instead, but I'm hoping to have arial battles as well so the map will be pretty big anyway.THX:nodding: :nodding: :nodding:

Sev December 6th, 2003 07:37 AM

Re: Siege: Geonosis
 
sounds good so far cant wait for it to be finished

good luck

GothiX December 6th, 2003 09:29 AM

Re: Siege: Geonosis
 
Quote:

Originally Posted by mergatroid
I've got the gunship (great start):p :p

Sorry, but I seriously wouldn't showcase then.

Wake up Jobie December 6th, 2003 10:48 AM

Re: Siege: Geonosis
 
Hes just spreadin the word, generatin some interest, and maybe gettin a few extra members, hes not saying "Look at my new map/mod!"

tFighterPilot December 6th, 2003 11:30 AM

Re: Siege: Geonosis
 
I trust it to be a good map, mergatroid has some good reputaion in mapping (I think)

_Black_Raven_ December 6th, 2003 05:03 PM

Re: Siege: Geonosis
 
Actaully to say the least I was disappointed with the Republic Gunship, not so much with the design I thought that was pretty good but rather with it's weapon systems. Missles just do not work for air craft, they are just too slow and I often actaully end up flying ahead into my own missles after having fired them. The missles are also set for left and right click which I really can't see a difference in the missles. (Was there supposed to be one?) But to get back on topic, if you're planning to have an air based map, you'll have to make it expansive. Beyond the Geonosian Arena (if you intend to put that in) to the vast fields.

mergatroid December 7th, 2003 05:10 AM

Re: Siege: Geonosis
 
Quote:

Originally Posted by GothiX
Sorry, but I seriously wouldn't showcase then.

How do you expect me to ask for vehicle models if I don't tell the authors what their hard work is going into?

GothiX December 7th, 2003 05:15 AM

Re: Siege: Geonosis
 
That's why God invented e-mail.

tFighterPilot December 7th, 2003 06:50 AM

Re: Siege: Geonosis
 
Quote:

Originally Posted by mergatroid
How do you expect me to ask for vehicle models if I don't tell the authors what their hard work is going into?

http://www.lucasforums.com/forumdisp...s=&forumid=402 :frog:

mergatroid December 7th, 2003 09:18 AM

Re: Siege: Geonosis
 
OK, this forum so far is NOT a showcase. I'm posting here to get ideas and requests from the community. I'm not trying to make a map for my benefit, this is for the community. I also created the thread to give requests (see 1st page). I know no one how is a modeler, so e-mail does not work and I haven't been around long enough to know that u don't showcase without screenshots so could all who post here please let it be revelant to the topic 'cause this thread is goin' off topic.

Sev December 7th, 2003 09:34 AM

Re: Siege: Geonosis
 
Mergatroid there are some weapon models u can use at www.pcgamemods.com

Sev December 7th, 2003 11:03 AM

Re: Siege: Geonosis
 
theres some weapons u can use Mergatroid their the EpII ones they are jango fett blaster, clone rilfe(imp repeater), and Zams sniper rifle.

mergatroid December 7th, 2003 12:36 PM

Re: Siege: Geonosis
 
Quote:

Originally Posted by Sev
theres some weapons u can use Mergatroid their the EpII ones they are jango fett blaster, clone rilfe(imp repeater), and Zams sniper rifle.

THX!!!

Sev December 8th, 2003 08:56 AM

Re: Siege: Geonosis
 
my post dosnt seem to be appearing so i'll say it again
there are some weapons u can use at www.pcgamemods.com

mergatroid December 8th, 2003 10:06 AM

Re: Siege: Geonosis
 
Quote:

Originally Posted by Sev
my post dosnt seem to be appearing so i'll say it again
there are some weapons u can use at www.pcgamemods.com

I've got the models, thank you!:rock:

_Black_Raven_ December 9th, 2003 09:10 PM

Re: Siege: Geonosis
 
Will you be showing pictures soon? Of course don't rush it, get it a fairly good stage first and then show screenshots but I'm just wondering for an estimate.

mergatroid December 11th, 2003 12:15 PM

Re: Siege: Geonosis
 
OK! I either need someone to change the Tatouine textures (desert) to a shade of red, or someone could point me in the right direction on how to do it 'cause the Tatouine yextures w'ont work.

Sev December 11th, 2003 12:28 PM

Re: Siege: Geonosis
 
sry bout the double post didnt see there was a second pg and its nice to know my info will help abit if it does of course

Nkenobi December 11th, 2003 12:35 PM

Re: Siege: Geonosis
 
try puting red lights near the ground "sand"
that might work

Sev December 12th, 2003 09:47 AM

Re: Siege: Geonosis
 
i found some thing new u might want to use a JEDI STAR FIGHTER... ...for the air battles? with the gunships and droid fighters(if the one i've seen is done).

Sev December 12th, 2003 11:09 AM

Re: Siege: Geonosis
 
oops forgot to put site on its:
http://www.pcgamemods.com/3384/
only remembered i hadnt put it on when i was eating a min ago

tFighterPilot December 12th, 2003 03:06 PM

Re: Siege: Geonosis
 
Don't worry about droid starfighters and geonosian fighters, they were both made, though in the minwhile, all there is are the models, both made by KHarMa. I already tried making the droid starfighter into a vehicle, but it had too many polys. KHarMa said he will fix it and send it to me again. He didn't send me the other ship yet, but by the screenshots, it's beutiful :D

mergatroid January 19th, 2004 12:05 AM

Re: Siege: Geonosis
 
I'm almost done with the first 'room' type area. (There will be screenies very soon)

PS NOW this thread becomes a showcase.


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