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SW:JK3 Modding, Mapping and Editing
Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

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Old December 3rd, 2003   #11
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Default Re: Siege: Geonosis

Yea mate, we not all TMU stylee ya know.
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Old December 3rd, 2003   #12
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Default Re: Siege: Geonosis

If the Hailfire droid model is complete, why isn't it available? and if so, where can I find it?

If it is to be, It is up to me.
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Old December 5th, 2003   #13
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Default Re: Siege: Geonosis

ok i think the heilfire dorid is near done re-read the thread, sry bout that
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Old December 5th, 2003   #14
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Default Re: Siege: Geonosis

OK, I've got an idea about the objectives.

1. Clear a landing spot for the republic to land.
2. Destroy the three 'stations' that lock the doors to the canyon.
3. Destroy the trade federation ships (big round things).
4. Destroy the second doors to the canyon beyond.
5. Help the clones defeat the droid army.

These are the Clone's objectives, the Droids will be the exact opposite (nothing shocking there).

To do this, I need to know:
If it is possible to spawn NPCs that have sides (for number 5.).
If a breakable brush can also move upwards (for number 3.).
Were I can find a tutorial that tells me clearly how to make objectives for a siege map.
And finally: is anyone interested in doing loads of models for me (u get all the credit) here they are:

The AT-TE
Those big spider looking things
Those big gun turrets that shoot the Federation ships
Any sort of repblic tank looking thing (look in the game for game cube: The Clone wars)
Any sort of federation tank things (also look at The Clone Wars and EpI)
turrets for the federation (again look at The Clone Wars)

I know this looks like a lifetime of stuff but I think these are imperative for this siege map to work.

PS: Before anyone says "Make it yourself" I'd like to say that I've tried modeling and am terrible at it so that's out of the question.


"Fear is the path to the Dark Side.
Fear leads to anger. Anger leads to hate.
Hate leads to suffering"
(Yoda, Epi 1)
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Old December 5th, 2003   #15
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Default Re: Siege: Geonosis

that would be a good mission(i've played clone wars and it a republic fighter tank u want)
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Old December 5th, 2003   #16
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Default Re: Siege: Geonosis

There is one thing I am going to ask right now.

What have you got so far?

My projects: Snow Speeder
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Old December 5th, 2003   #17
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Default Re: Siege: Geonosis

Wouldn't the trade federation battle cores be kinda big?

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Old December 5th, 2003   #18
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Default Re: Siege: Geonosis

Yes I have to agree, wouldn't the Trade Federation battle ship cores be too large? After all they are taller (not wider) then an entire star destroyer, so getting even one to fit in a map would be a pretty big problem, not to mention you'd have to model one yourself and you'd most likely have to make a very huge map.

If it is to be, It is up to me.
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Old December 5th, 2003   #19
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Default Re: Siege: Geonosis

Instead of the Trade Federation battle ship cores, why not use those smaller Techno Union ships seen in the movies? If you don't know what I'm talking about, here's a nice picture of what it looks like. I assure you this is definitly more reasonable. http://massassi.yavin4.com/sw_img/acgunion.htm

If it is to be, It is up to me.
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Old December 5th, 2003   #20
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Default Re: Siege: Geonosis

cool this is gonna be one hell of a map, o and dont forget the super battle droids and give the clones their rightful weapons.

"Draw Your Blade, Fight With Honor"
email: mavrickhunter200@msn.com
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