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-   -   Siege: Geonosis (http://forums.filefront.com/sw-jk3-modding-mapping-editing/99416-siege-geonosis.html)

Wake up Jobie December 3rd, 2003 11:31 AM

Re: Siege: Geonosis
 
Yea mate, we not all TMU stylee ya know.

_Black_Raven_ December 3rd, 2003 12:26 PM

Re: Siege: Geonosis
 
If the Hailfire droid model is complete, why isn't it available? and if so, where can I find it?

Sev December 5th, 2003 09:17 AM

Re: Siege: Geonosis
 
ok i think the heilfire dorid is near done re-read the thread, sry bout that

mergatroid December 5th, 2003 11:44 AM

Re: Siege: Geonosis
 
OK, I've got an idea about the objectives.

1. Clear a landing spot for the republic to land.
2. Destroy the three 'stations' that lock the doors to the canyon.
3. Destroy the trade federation ships (big round things).
4. Destroy the second doors to the canyon beyond.
5. Help the clones defeat the droid army.

These are the Clone's objectives, the Droids will be the exact opposite (nothing shocking there).

To do this, I need to know:
If it is possible to spawn NPCs that have sides (for number 5.).
If a breakable brush can also move upwards (for number 3.).
Were I can find a tutorial that tells me clearly how to make objectives for a siege map.
And finally: is anyone interested in doing loads of models for me (u get all the credit) here they are:

The AT-TE
Those big spider looking things
Those big gun turrets that shoot the Federation ships
Any sort of repblic tank looking thing (look in the game for game cube: The Clone wars)
Any sort of federation tank things (also look at The Clone Wars and EpI)
turrets for the federation (again look at The Clone Wars)

I know this looks like a lifetime of stuff but I think these are imperative for this siege map to work. :deal:

PS: Before anyone says "Make it yourself" I'd like to say that I've tried modeling and am terrible at it so that's out of the question.:D :D

Sev December 5th, 2003 02:33 PM

Re: Siege: Geonosis
 
that would be a good mission(i've played clone wars and it a republic fighter tank u want)

tFighterPilot December 5th, 2003 04:29 PM

Re: Siege: Geonosis
 
There is one thing I am going to ask right now.

What have you got so far?

Nkenobi December 5th, 2003 04:36 PM

Re: Siege: Geonosis
 
Wouldn't the trade federation battle cores be kinda big?

_Black_Raven_ December 5th, 2003 05:39 PM

Re: Siege: Geonosis
 
Yes I have to agree, wouldn't the Trade Federation battle ship cores be too large? After all they are taller (not wider) then an entire star destroyer, so getting even one to fit in a map would be a pretty big problem, not to mention you'd have to model one yourself and you'd most likely have to make a very huge map.

_Black_Raven_ December 5th, 2003 05:45 PM

Re: Siege: Geonosis
 
Instead of the Trade Federation battle ship cores, why not use those smaller Techno Union ships seen in the movies? If you don't know what I'm talking about, here's a nice picture of what it looks like. I assure you this is definitly more reasonable. http://massassi.yavin4.com/sw_img/acgunion.htm

Jedi Knight Zero December 5th, 2003 08:52 PM

Re: Siege: Geonosis
 
cool this is gonna be one hell of a map, o and dont forget the super battle droids and give the clones their rightful weapons.


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