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WIP: Seifer/Cifer Almasy (yeah, finally) hi everyone again, alrite, i announced it really often, but now it's official: a new seifer is being made ;) i made up a version he could look like if they would do a "Final Fantasy VIII" -2, using grave's excellent dante-model, because there ain't no fitting model and i think it looks kinda cool. (all the textures are in high-resoluting 34-bit .tga images, so it may cause some less frames on slower machines) anyways, here are a few preview shots. please don't mind the white stuff, these are alpha shader-areas and will be removed ingame or replaced by a metal-reflexion. http://www.p0stwh0rehosting.com/uplo...ciferfront.jpg http://www.p0stwh0rehosting.com/uplo...fercloseup.jpg http://www.p0stwh0rehosting.com/uplo.../ciferback.jpg i know he has a little few hair, but that's the best ic an do with that model there they are. now the most important and difficult thing: i need sounds of him. as he never talks in ff8, i need someone of YOU to do it; meaning just record a few cool passages of his text in ff8 which can be used as a taunt please give me fedback and mail ( raitenks@web.de )me if you want to try out being seifers voice :) -kudos, rai |
Re: WIP: Seifer/Cifer Almasy It's Seifer ;) Apart from the face, very good, glad to see more Final Fantasy stuff. How about using the bad guy from the Final Fantasy film for the speech? The film was based on FF7 and FF8 so it would fit well; both military types too. |
Re: WIP: Seifer/Cifer Almasy Looks nice, except for the mouth area. That could be accentuated a bit more. |
Re: WIP: Seifer/Cifer Almasy A bit? It looks like Neo's mouth in the first Matrix movie when Smith stops him speaking! |
Re: WIP: Seifer/Cifer Almasy Nice call, Wade. |
Re: WIP: Seifer/Cifer Almasy Oh I just noticed skin tone on body to neck is different. His neck is slightly more red than the body. May I recommend you make the hair layered, ya know so the hair appears to be cut in? I know I sound like a hairstylist now lol. By layered I mean so the hair on the back of the head is cut to different lengths so it slowly ends. |
Re: WIP: Seifer/Cifer Almasy already did that, as these shots are from a later version. thankls for your comment, wade, that was really hitting the point :D so here some new screens. tell me whadaya think http://www.p0stwh0rehosting.com/uplo...rfront_new.jpg http://www.p0stwh0rehosting.com/uplo...loseup_new.jpg http://www.p0stwh0rehosting.com/uplo...erback_new.jpg i think it looks kinda good now. even the face, as i worked aeons on that crap and i think it lokks kinda detailed now. any1s not thinking so may take a look at the map when it's done :) |
Re: WIP: Seifer/Cifer Almasy Lookin good... but the face isto similar the one fom the Dante skin. The mouth still looks like a....well.. Btw I think the inside trenchcoat will be seethrough, and I dunno if yo can fix this without modelling |
Re: WIP: Seifer/Cifer Almasy You can use a shader...you should use a shader...to set 'cull none' for the coat, that'll stop the inside being invisible. The neck looks great now, hair still needs layering in tho and the mouth is still Neo Matrix mute :p |
Re: WIP: Seifer/Cifer Almasy well the head texture is all done by me, i just used graves pants, as i was too lazy, and they're not need to be redone (sorry for that laziness, but i think the head is more important now.) anyways, you gave me an idea ;) |
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