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-   -   WIP: Seifer/Cifer Almasy (http://forums.filefront.com/sw-jk3-modding-mapping-editing/97076-wip-seifer-cifer-almasy.html)

WadeV1589 November 23rd, 2003 04:58 AM

Re: WIP: Seifer/Cifer Almasy
 
I have Max, was going to make him one, luckily all I got done yesterday was the blade otherwise I'd be £$##*% right about now! That blade looks kinda like you used the home made gunblade picture posted early...really should have its own texture, gunblades are far smoother than that home-made one.

The Raitenks November 23rd, 2003 05:59 AM

Re: WIP: Seifer/Cifer Almasy
 
well yours doesn't look bad, gameking, but it's too short!
i'll do that textureing myself, don't worry

lets see what you'll do, wade

P.s.: you don't need 3dsmax to make hilts, you can just save them as md3 and then export them with md3 viewer to glm as they don't have a skeleton.

it's just the model, tag_flash and parent_flash as triangles, then save it as md3 then open it up with md3 viewer and export it as glm

WadeV1589 November 28th, 2003 11:37 AM

Re: WIP: Seifer/Cifer Almasy
 
OMG I'm posting in a 5 day old thread this is gonna get closed!!!!....Wait this isn't Raven forums, :p

Anyhow it's totally on topic.

Below is my current WIP, Seifer's gunblade as promised to Raitenks. The only thing in this pic to really take note of is the blade, the handle is the same as the one of my gunblade for Squall; Seifer's blade handle looks very much more like a standard fire-arm so I'll get that done later today or tomorrow.

Seifer's blade most of the time appears dark but has a very high specularity level so the reason the blade looks like this is because of a specular map (which of course works in JA), without light it appear much darker.

Click here: http://sgmod.crashespad.com/misc/ima...nblade_wip.jpg , forums have stopped resizing now -_- So I had to link to it.

The Raitenks December 2nd, 2003 01:13 AM

Re: WIP: Seifer/Cifer Almasy
 
it looks awesome now; i saw the latest shot ;) so the project is about to be finished

WadeV1589 December 2nd, 2003 04:14 AM

Re: WIP: Seifer/Cifer Almasy
 
http://sgmod.crashespad.com/misc/ima...blade_wip2.jpg <---the almost finished one

The Raitenks December 2nd, 2003 06:50 AM

Re: WIP: Seifer/Cifer Almasy
 
looks great, as i said. some corrections bout the blade and it'll be done, folks.

the voice actor has also been chosen and did his job kinda well

The Raitenks December 2nd, 2003 08:36 AM

Re: WIP: Seifer/Cifer Almasy
 
so, my work is *kinda* done, so here you go, final shots. (everything done except shaders)

Cifer: official-screen

i added final details like the shoulder armor, detailed cross on the arms, better scar+face; corrected some texture-not-maching-tone-bugs, added more realisitc light reflexions to the neckless, more detailed button on the bottom of the coat and metal caps on the shoes.....well, the little things, you see.

now, when wade finished the hyperion (hilt) it will be released, together with new voice, of course

P.S.: 'scuse double posting.... :rolleyes:

The Raitenks December 5th, 2003 03:47 PM

Re: WIP: Seifer/Cifer Almasy
 
*bump*
alrite, maybe the word *final* was a bit tooo brash.
let's just say, the certainly will be a smaller or bigger graphical update to the skin, as i have more time now. that's just because wade's busy with other projects, so it will be released maybe after christmas.

The Raitenks December 8th, 2003 01:41 PM

Re: WIP: Seifer/Cifer Almasy
 
alrite, the fourth in a row, but now it's done.
i can't yet test it ingame, but wade finally finished the gunblade, and here it is

http://www.p0stwh0restores.com/uploa...iferblade2.gif
http://www.p0stwh0restores.com/uploa...eiferblade.gif

http://www.p0stwh0restores.com/uploa...enks/blade.jpg
http://www.p0stwh0restores.com/uploa...nks/blade2.jpg


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