*in the shadows, something stirs and out walks an ancient legend of mystery and awesomeness*
BEHOLD! For I have returned!
*ahem*
To tell you the truth, the model's in a strange place right now. What's going on with it is that it has a separate animations file and that's taking me ages to do without a properly featured animating program. The models, the textures, all that pretty jazz is done. Unfortunately, time is not on my side right now, so it's going up on JKFiles and JKHub tomorrow, if not later today. There's a bitchin' lightsaber hilt that I want to add.
"And that was when I realized that poking a sleeping dragon in the eye was a really bad idea." My personal opinions are the opinions, viewpoints and damn near exact words of the Inter-Universal Alliance of Cornavesalionecular Medo-isethonomic Searathon Magtherium Guardians.
Yeah, I've noticed, but nostalgia won out and figured I'd check this corner of the internets again.
Basically what I did was create new attack animations for the medium style, new jumps and runs, new stances for all but the staff, new blocks, some new Force power animations, modified rolls and walks and some simpler animation replacements. I'm using Dragon, so when a sequence doesn't work out in-game, then it's basically back to zero with it. There are a few more things I'd like to do, such as replace the rolls entirely, but I haven't the time for it.
"And that was when I realized that poking a sleeping dragon in the eye was a really bad idea." My personal opinions are the opinions, viewpoints and damn near exact words of the Inter-Universal Alliance of Cornavesalionecular Medo-isethonomic Searathon Magtherium Guardians.
Before you release it you should paint in extra pixels on the center mirror line of the face, there's a visible black line in the first screenshot, while not a major issue, it would just make my OCD go away .
There's two .glm files, one of which uses the modified animations and the other running with base animations. This way, you can choose the model for SP and still have the custom animations by using the playermodel command.
"And that was when I realized that poking a sleeping dragon in the eye was a really bad idea." My personal opinions are the opinions, viewpoints and damn near exact words of the Inter-Universal Alliance of Cornavesalionecular Medo-isethonomic Searathon Magtherium Guardians.
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