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Old October 27th, 2012   #1
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Default making models playable

Hi, though I have made mods in the past I was wondering if something like the following was possible. I was wondering if there was a way to make models (like the rancor/tauntaun/wampa/mutant_rancor/etc) playable.

It isn't supposed to be well made with new animations/etc thus it isn't for play/combat purposes like shooting or saber combat but for just fun purposes like walking around the server as one of those models. A basic lazy way of doing it.
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Old October 27th, 2012   #2
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Default Re: making models playable

Seems like a good idea.

Last edited by SecretApprentice; October 27th, 2012 at 05:18 PM.
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Old October 27th, 2012   #3
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Default Re: making models playable

Absolutely NOT possible in multilpayer (since you mentioned servers), in the MP engine ALL players MUST use a model that is rigged to the _humanoid.gla skeleton.
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Old October 28th, 2012   #4
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Default Re: making models playable

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Originally Posted by minilogoguy18 View Post
Absolutely NOT possible in multilpayer (since you mentioned servers), in the MP engine ALL players MUST use a model that is rigged to the _humanoid.gla skeleton.
Unless you create a mod changing the code - but then you'd have to create hundreds of new animations for the rancor - or try to somehow rig the rancor to the _humanoid skeleton.

I tend to (constructively) criticize a lot while forgetting to highlight the good things which can make me seem a bit harsh - sorry about that.
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Old October 28th, 2012   #5
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Default Re: making models playable

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Originally Posted by Mr. Wonko View Post
Unless you create a mod changing the code - but then you'd have to create hundreds of new animations for the rancor - or try to somehow rig the rancor to the _humanoid skeleton.
That might be something. I am basically looking for the easiest/quickest/laziest way of doing it. I really don't care if it has the proper (or any) animations (except for walking animation (with the legs)). It is just for personal/cosmetic use.

Last edited by shadowff61337; October 28th, 2012 at 05:48 PM.
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Old October 28th, 2012   #6
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Default Re: making models playable

easiest way is just use rancor_vehicle... BUT change in ext_data flags which will make player "inside" the rancor = invisible ... so it will look like you are this rancor not riding him..

Something like in this mod : http://jediknight3.filefront.com/fil...ehicles;102101

But with rancor not howler or gonk

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Old October 28th, 2012   #7
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Default Re: making models playable

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Originally Posted by Ganseki View Post
easiest way is just use rancor_vehicle... BUT change in ext_data flags which will make player "inside" the rancor = invisible ... so it will look like you are this rancor not riding him..

Something like in this mod : http://jediknight3.filefront.com/fil...ehicles;102101

But with rancor not howler or gonk

I am not talking about vehicles, I am talking about a playable model in MP. Like if I did /model rancorPlayable . Just something quick, easy, and lazy.

Last edited by shadowff61337; October 28th, 2012 at 06:04 PM.
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Old October 28th, 2012   #8
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Default Re: making models playable

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Originally Posted by shadowff61337 View Post
something quick, easy, and lazy.
Not going to happen, if you were reading the posts you'd know that in MP all models MUST use the _humanoid skeleton which those models DO NOT. It's hard coded into the MP engine.

Best bet is to change the .veh files and add the "hideRider 1" line so it seems as if you are playing as the npc.
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Old October 29th, 2012   #9
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Default Re: making models playable

Wait. There is a line in vehicles called "hideRider 1"? I never heard this? Does it work in single player?

Please, please tell me! This could get me to work on models and back in JA!
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Old October 29th, 2012   #10
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Default Re: making models playable

The rancor's proportions just don't fit the player. I've had a look and they just don't match up. A lot of rescaling would be required, that's more than I'm willing to do - I toyed around with it just for fun, but that wouldn't be fun anymore.

I tend to (constructively) criticize a lot while forgetting to highlight the good things which can make me seem a bit harsh - sorry about that.
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