I had a little time again to update my maps for The New Empire, but I'm in trouble again. I have an only outside map:
Spoiler:
But I have zero FPS, because I can't portal it for rooms... it has 0% of inside places, and if I make the terrains structural (which would help on it for sure), I get a MAX_MAP_VISIBILITY error (it works if they are detail...). So, how could I make the terrains hide what's behind them?
PS: I can't HINT portalling, and that would be last thing I have time for.
Is the terrain high enough to have blind spots where you cannot see other areas of the map and if so (I'm not well versed in leaf nodes or portals or whatever those things are) could you put a portal in there?
Must the player see the antiportal to work? Or I can put it into the mountains? :P
The point of the Antiportal is to not be seen. It basically marks a plane as opaque. If you make it stick out of the terrain at the top it will hide the parts behind it, obviously.
Maybe take a look at this UDK tutorial - the basic idea is the same, except it's precalculated in the Quake 3 Engine (I think it's dynamic in the UDK) and you can ignore the talk about additive/subtractive geometry, that doesn't apply to us.
I tend to (constructively) criticize a lot while forgetting to highlight the good things which can make me seem a bit harsh - sorry about that.
Well, I think I already understand it, thank you I'll have "a little" work with this, shhhh...
EDIT: Btw now if I put it in the mountains, it doesn't hide anything (however, it's still big enough)... but if I pull it a little taller, over the terrain, it hides what's behind it, but my mountain tops too :<
This site is part of the Defy Media Gaming network
The best serving of video game culture, since 2001. Whether you're looking for news, reviews, walkthroughs, or the biggest collection of PC gaming files on the planet, Game Front has you covered. We also make no illusions about gaming: it's supposed to be fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!