FileFront Forums

FileFront Forums (http://forums.filefront.com/)
-   SW:JK3 Modding, Mapping and Editing (http://forums.filefront.com/sw-jk3-modding-mapping-editing-528/)
-   -   [Beta Mod] Mod of FFA3 - Models Missing / Skybox Bug (http://forums.filefront.com/sw-jk3-modding-mapping-editing/446358-mod-ffa3-models-missing-skybox-bug.html)

renegade_knights April 27th, 2012 07:27 PM

Mod of FFA3 - Models Missing / Skybox Bug
 
Hello everyone :)

Im making a mod of the ffa3 for my clan Renegade Knights and i've been doing good in general but there is something i couldnt find on google/forum.

Some of my models are missing to people. Since its a map without the need of download it is very important to have this fixed.

The models that are not visualized by other people are some from bespin/nar_shaddar. I've checked and they are in the original assets (models) of jka.

For ex: The book of nar_shaddar appears to people but chair, bench01 and bespin bench dont.

Ex of the code on the .ent file im using:

{
"classname" "misc_model_health_power_converter"
"origin" "1635 -805 704"
"model" "models/map_objects/bespin/bench.md3"
"spawnscript" "notusable"
}


Any thoughts on this?
____________

Also as secondary info, I would love to integrate on ffa3 a duel map as duel5,duel3 but i only can make it good with duel10 (no skybox). How that sky bug is fixed? Skyportals? And how?

Any help will be appreciated. :bows:

~*Seto*~ April 27th, 2012 09:14 PM

Re: Mod of FFA3 - Models Missing / Skybox Bug
 
That model doesn't exist in the base assets. It comes with Radiant and gets automatically installed in your base folder, but is not in the assets pk3s so is not part of the base game.

As for the other question, you would need to use a skyportal entity to fix the sky or else cover it with something. The skyportal works by taking a 360 degree snapshot of everything around it and making that become the sky, so the best place to put it is somewhere where it won't pick up very many ents and has a good view of the normal sky.

renegade_knights April 28th, 2012 06:47 AM

Re: Mod of FFA3 - Models Missing / Skybox Bug
 
Hi Seto and thank you for your reply.

Skyportal:

Thought that had solved the problem but since it makes a 360 screenshot of it, ffa3 map appears in certains areas as sky texture. Is there any way to copy only the sky from ffa3 to avoid this error? I'm no good with skyportals, and i been tried a lot of X Y Z coord.

Models:
About the models i've replaced by some defaults ones of the original game, it should not be a problem :)

Training Room for Ffa3:
Sorry for one more question but in order to complete my map i would love to have some kind of training room. Is there any on the original assets?

I remember one small training room with academy kind of windows on ffa3 some years ago but dunno if the server had download in the connection.

Best Regards, Renegade.

renegade_knights April 28th, 2012 05:29 PM

Re: Mod of FFA3 - Models Missing / Skybox Bug
 
New info:

About the skies on the map i've found a fix: Followed a method on other thread: http://forums.filefront.com/sw-jk3-m...problem-2.html

Quote:

Originally Posted by Crazy Assassin (Post 5336593)
Ok, here's my haxxor method. It's a slight alteration of what I use sometimes on Tidal Lugormod.

{
"classname" "misc_model_static"
"model" "models/map_objects/yavin/yportal.md3"
"modelscale" "10"
"origin" "X Y Z"
}
{
"classname" "misc_model_static"
"model" "models/map_objects/yavin/yportal.md3"
"modelscale" "10"
"origin" "X Y Z"
"angles" "180 180 0"
}
{
"classname" "misc_skyportal"
"origin" "X Y Z"
}
{
"classname" "target_relay"
"targetname" "firemeremaps"
"targetshadername" "models/map_objects/yavin/ypboxill"
"targetshadernewname" "textures/kejim/stars_scroll"
}
{
"classname" "trigger_always"
"target" "firemeremaps"
}

Replace X Y Z with an origin WAAAAAAAAAYYY out in the void, far from anything. (A good 100,000 Map Units at least) It should be the same origin for all 3 sets of X Y Z.

I honestly don't know for certain if this will work or not in BaseJKA. If it doesn't, you can try replacing the misc_model_statics with func_statics that use opaque bmodels and surround the skyportal entity.

Best O' luck to ye.

It works pretty nice. All skies works at least and no ffa3 map is repeated under the misc_skyportal 360 process.

The only thing is that it makes the map too dark. Tried the same method with yavin sky texture but the process stretches it. Any other method just showing yavin sky would be perfect.:nodding:

~*Seto*~ April 28th, 2012 06:04 PM

Re: Mod of FFA3 - Models Missing / Skybox Bug
 
There's not really any other viable method for this map unless you want to surround the skyportal with other models and different textures. My personal recommendation is to not use a skyportal and just don't use any misc bsp whose sky can't be corrected by a simple fix (like covering it with a model).

The training room you are thinking of is probably t1_inter, and it was probably one of my maps that you saw it on. Another larger academy map is academy6. Use these as misc bsps.

renegade_knights April 28th, 2012 06:53 PM

Re: Mod of FFA3 - Models Missing / Skybox Bug
 
Yeah i believe so too. I'm going to stick with this result by now, is working fine for every part of the map, even with a darker sky.

Also about the map you're right its t1_inter.bsp thank you.

My map have now:
FFA3 Main
Academy
Hangar
Duel3
Duel10
Rooftops
T1_inter (needs to be applied)

Ty for you help Seto. :)

renegade_knights April 30th, 2012 06:20 AM

Re: Mod of FFA3 - Models Missing / Skybox Bug
 
I got my map running

RK Fire
http://www.mediafire.com/convkey/bc0...ln809j135g.jpg

Statue of the Factions - Bringing our factions together with respective fire colors
http://www.mediafire.com/convkey/f4b...73sy9kb65g.jpg

Rooftops
http://www.mediafire.com/convkey/b68...jpobb8m35g.jpg

Cantina/Bar with cantina band song
http://www.mediafire.com/convkey/e6f...37zj3eq45g.jpg

Duel5
http://www.mediafire.com/convkey/aa4...ef11h4p55g.jpg

Duel1
http://www.mediafire.com/convkey/fdb...g6ozut165g.jpg

Training Room
http://www.mediafire.com/convkey/aa5...6ngi8g8x5g.jpg

Academy5
http://www.mediafire.com/convkey/682...sm5hk1s25g.jpg

__

Happy with the result of it, still a good number of people cant connect cause they dont have the academy5 and t1_inter. Is this normal? Cause ive talked with people about it and having original game or not appears to not be a problem.

One of our members couldnt enter, i gave him a pk3 with academy 5 and t1_inter and the problem is solved, but for the other people is kinda hard not to have them in. Is there any way to solve this, that is not removing those 2 maps? :( Ty

eezstreet April 30th, 2012 12:14 PM

Re: Mod of FFA3 - Models Missing / Skybox Bug
 
Hold on, what the fuck. Your friends have Jedi Academy installed but not t1_inter or Academy5 in their files? Because those maps come with the game when you install them.

Jonny2199 April 30th, 2012 01:27 PM

Re: Mod of FFA3 - Models Missing / Skybox Bug
 
Did they perhaps mod those two files themselves? If they made modded version and didn't rename them, that'd probably cause some form of conflict and result in them being unable to join the game. I'm guessing.

renegade_knights May 1st, 2012 07:15 AM

Re: Mod of FFA3 - Models Missing / Skybox Bug
 
Quote:

Originally Posted by eezstreet (Post 5636268)
Hold on, what the fuck. Your friends have Jedi Academy installed but not t1_inter or Academy5 in their files? Because those maps come with the game when you install them.

Well just a member to be honest. The rest is people that randomly connects, new players or not. Yeah indeed those come with the game so I think that people who disconnects have messed up with the base assets.

___

Quote:

Originally Posted by Jonny2199 (Post 5636290)
Did they perhaps mod those two files themselves? If they made modded version and didn't rename them, that'd probably cause some form of conflict and result in them being unable to join the game. I'm guessing.

Yeah, thats a possibility but i believe that they are random people (new players at jka).

__

There is a good number of players getting in too. I can be wrong but some people who tries to connect, since the new ffa3 map takes a bit more to load, end up disconnecting (Esc time) :rofl:


All times are GMT -7.

Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
SEO by vBSEO 3.6.0 ©2011, Crawlability, Inc.