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A simple shader mod I just decided to do this today. It occurred to me that none of the face textures in JK3 have specular maps, which makes them look a little flat, so I thought maybe I'd try and add some. Not sure if I'll actually ever finish this, but I think the results are pretty nice. The original texture, with no specular map: Spoiler: The added specular map: Spoiler: Looking at it now, I could probably tone it down a bit more (it's basically at 35% right now), make it a little more subtle. What do you all think? |
Re: A simple shader mod Looks nice, but making it a bit more subtle would indeed be a good idea. :nodding: |
Re: A simple shader mod Yeah, right now she looks like she just rubbed a pizza on her face =p |
Re: A simple shader mod Heh, I've added specular maps and such to a few things here and there, really spices things up. If Raven had more time, they could have squeezed so much out of this old engine. |
Re: A simple shader mod *Just think of the other features, which they have started, but never finished, like the half-cut staff saber, etc* |
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AND yet after almost 10 years... They have yet to release the WHOLE source... I don't see why they would even care if we made addons to change things for the Hard Coded bits anymore... Didn't Ravensoft go bankrupt anyway? |
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Re: A simple shader mod They made a game called Singularity recently that was pretty cool. |
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Re: A simple shader mod finally, the human's actually look human i was getting a bit tired of the flat looking faces Quote:
you've made me curious. |
Re: A simple shader mod No, like Soldier of Fortune 2's...the terrain is kind-of randomly generated, and small maps (msc_bsps basically) are put inside of it. Funny thing is that it seems like Raven at times wanted to use it, especially considering that there's a few new features over SoFII (Richard Whitehouse told me that he got it to work using SoF2 assets, but I haven't; there's weather stuff that isn't in SoFII, also fog) We're getting off-topic though. |
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