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Help getting a pk3 to work Ok i followed the tutorial here, to reskin a jedi model. Finished that no problems, changed the model pathways, no problems, checked it out in modview, no problems, showed up fine. I compiled it using Pakscape to a pk3, placed the pk3 in my base jka folder. start the game up, type in /model mjedi (called it mjedi, not very imaginative) and it shows a kyle model im assuming this means it didnt recognize the skin i tried compiling the pk3 by renaming the .zip file as well Whats the problem here? |
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zipped folder opened in pakscape and saved again as pk3 YES!! FINALLY!! i did some reading and found my issue apparently i cant drop the folder tree into pakscape i need to create the folders one by one in pakscape then put the skin in apparently im the only one who ever had the problem XD thank you DarthStevenus for a quick response |
Re: Help getting a pk3 to work No problem =p I am a bit curious as to why that was giving you problems though. I drop in tons of Inception'd folders and I never have problems with my pk3's. |
Re: Help getting a pk3 to work Indeed, I was thinking maybe you were making an NPC file that wasn't working or that you mis-named a folder =p |
Re: Help getting a pk3 to work lol that was my problem all the filepaths were right idk maybe someone else will find my issue and it will help them :P |
Re: Help getting a pk3 to work .pk3 --> models --> players --> mjedi ... do you have it like that ? |
Re: Help getting a pk3 to work I recommend 7-zip for working with pk3s by the way, Pakscape is quite a buggy/crashy application. Since pk3s are zips, you can use any really, just make sure you can add pk3 as a file extension to the app you use. |
Re: Help getting a pk3 to work And if I were to do this, (which I'm totally gonna, cause I'm sick of pakscape) how would I add pk3 as a file extension? I'll be using 7zip by the way. |
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