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Floating Lightsabers You know how in KOTOR 2 Darth Traya uses floating lightsabers to fight? How could I make a floating lightsaber npc, and make it take damage only when it gets hit on (or at least somewhat near) the hilt? :Puzzled: |
Re: Floating Lightsabers Edit the textures of any npc so that they are all transparent, google a tutorial on alpha channels in the image editing program that your comfortable using. |
Re: Floating Lightsabers Ok, now I have a floating lightsaber, but is there any way to only make it take damage when it gets hit near the hilt? |
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Re: Floating Lightsabers you can't really avoid hitting the hilt without hitting the npc too. |
Re: Floating Lightsabers Oh, it's totally possible. You just need a player model that has a completely transparent right hand mesh and a single, tiny polygon for every other bit of the model. The chances of hitting the rest of the body is so miniscule that it might as well be just the hilt in a disembodied hand. It might also be a good idea to disable this player model in MP. |
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Re: Floating Lightsabers Hmm, this is just a theroy, but couldn't you just make a lightsaber model where every attack you make acts as the duel-style kata? I don't know how this works IG, but I think you might be able to do it. |
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