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Editing an already exported level Hi, I was working on a level, and I exported it and deleted the file. Now I realized there are some bugs in the level. Is there a way to import it back? |
Re: Editing an already exported level Which version of radiant are you using? 1.7? |
Re: Editing an already exported level well you could decompile your own map witha batch file, and offically i thougth GTKradient 1.5.0 was the last official build |
Re: Editing an already exported level Thats what I'm using. I know this probably sounds stupid but what's a batch file. :S |
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Re: Editing an already exported level I have a mac and I was stupid enough to delete my trash. I'm not much of a coder. Yeah, it does sound phoney, but I'm serious. |
Re: Editing an already exported level I have a virtual machine so I can use windows. |
Re: Editing an already exported level I guess you call it sarcasm or maybe typo but really I think it's option a ;) you could also try BSP "hacking" I only know it exists but I cant tell you anything more about it EDIT : holy cow I knew my net was slow but this ..... |
Re: Editing an already exported level I dont know if i'll get in trouble for posting a converter, plus since your on a mac, i dont tihnk it'll work for you at that, as far as i know .bat files are windows associated, but never ever delete your souce files, i keep all mine backed up and release my maps in revisions 1.0 for the first release, then get feedback fix what the players want, then releease as a 1.1 or etc., you should have an autosave file tho |
Re: Editing an already exported level Hope I won't get in trouble for posting this... Anyways, here is my tutorial for decompiling .bsp files into .map files. Please do NOT use this method on any map other than your own. 1. Create a folder in your program files called "Convert" 2. Then, put q3map.exe (found in the GTKradiant folder) in there. Also put the map you want converted in there. Next, type in CMD cd C:/Program Files/Convert Then type the following: q3map2 -game ja -convert -format map mapname.bsp |
Re: Editing an already exported level Alright thanks! |
Re: Editing an already exported level How could you possibly not have the .map file still? Sounds like your trying to reverse engineer someones map. |
Re: Editing an already exported level If that is indeed what he is doing, just saying, I'll be pretty angry. |
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