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SW:JK3 Modding, Mapping and Editing
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Old June 13th, 2010   #1
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Default Animation!

Hello, everyone, I'm a member of the RP Community JKRP, we've got our own Roleplaying mod.

But, we're at the eve of the V2 Release of the said mod, and we've got some animations missing, we'd like to request if anyone could do this animation:

Spoiler:


And while this picture is kind of wierd, it shows you waht we want!

We've already got an animation, where your character has his arms crossed, but he is leaning back! And it looks stupid when someone leans on air, we're Jedi or Smugglers, Commando Troopers, Bartenders or Sith or whatever but not Mimes.

Please we request your kind help!


Last edited by Elduzo; June 13th, 2010 at 03:43 PM.
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Old June 13th, 2010   #2
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Default Re: Animation!

Could you repost the image or give a different link? It is not showing up for me.
I'm an animator and if it is easy enough I could do it for you.

*edit
Nevermind it worked for me.
So you want:
1. Spread feet/legs that are flat on the ground.
2. Arms crossed over the chest. It may look better if I put the thumbs down instead of up like in the picture.
3. Head/neck lowered in a glowering or brooding manner.

Anything else I may be missing? I'll start on it once you get back to me on this.
How do you want me to pack it up for you? The Dragon files, a pre-merged .gla, or go ahead and put it into a working animation mod? Which animation do you want me to replace with it?
Would you like me to add a slow breathing effect as well? That could look neat.

Last edited by katanamaru; June 13th, 2010 at 09:14 PM.
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Old June 14th, 2010   #3
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Default Re: Animation!

Yes, though, the image I showed is a bad example, its just a simple crossed-arms emote, thumbs should be down, yes, and the head standing normally.

I couldn't find a better picture.

I will reply you about the packing in some minutes, also, slow breathing effects would, indeed look nice!

Thank you for your attention!

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Old June 14th, 2010   #4
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Default Re: Animation!

Alright, Could you compile it in .GLM?

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Old June 14th, 2010   #5
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Default Re: Animation!

I'll work on it tonight.

.glm is a model. I can compile it as a stand alone .gla file that you or someone you know will have to merge with your mod's animations, or I can compile it as a .gla file that is already combined with the default JA animations.

What animation do you want me to overwrite if I combine it with the JA animations?
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Old June 14th, 2010   #6
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Default Re: Animation!

I assume Judge knows how to add more animations.
Considering it's a server-side + client-side mod, I assume that's what they plan on doing
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Old June 14th, 2010   #7
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Default Re: Animation!

I kinda thought that but just wanted to be sure.
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Old June 15th, 2010   #8
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Default Re: Animation!

I'll post his response here.

"I'll look into it but I'm not an animator. If anyone knows anything about animation and compiling .GLM then that would be helpful"

Well, I'll have him talk to you anyway.

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Old June 16th, 2010   #9
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Default Re: Animation!

Here is what I have done so far.






Tell me if this is good enough or what needs tweaking.
When I finish I'll make three different things for you:
1. the Dragon files for you or whoever to edit if they wish,
2. the .gla ready for merging with an _humanoid.gla, and
3. an already merged .gla.
That way everything is covered.
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Old June 16th, 2010   #10
 
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Default Re: Animation!

That looks simply great, katanamaru!
Quote:
Originally Posted by -Raz0r- View Post
I assume Judge knows how to add more animations.
Considering it's a server-side + client-side mod, I assume that's what they plan on doing
As said by Duzo, Josh isn't an animator unfortunately. So yeah.

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