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SW:JK3 Modding, Mapping and Editing
Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

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Old June 16th, 2010   #11
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Default Re: Animation!

I meant through coding

It's really as simple as having another entry in a list, and making sure _humanoid.gla file matches up with animation.cfg (Which katanamaru can do)
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Old June 17th, 2010   #12
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Default Re: Animation!

No, Katanamaru, that's not good enough.. It's Perfect!

Thank you so very much.

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Old June 17th, 2010   #13
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Default Re: Animation!

Okay then I'll make all 3 versions of the files and post the link once I get them uploaded. May be tomorrow evening before everything is posted.
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Old June 19th, 2010   #14
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Default Re: Animation!

Here is everything:

http://www.filefront.com/16803959/Ar...ed%20Files.zip

This contains: a mod that replaces Both_stand8 with the crossed arms and breathing animation, the Dragon source files, and a version of the animation ready to be merged with another _humanoid.gla.
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Old June 20th, 2010   #15
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Default Re: Animation!

Quote:
Originally Posted by katanamaru View Post
Here is everything:

http://www.filefront.com/16803959/Ar...ed%20Files.zip

This contains: a mod that replaces Both_stand8 with the crossed arms and breathing animation, the Dragon source files, and a version of the animation ready to be merged with another _humanoid.gla.
Hey Katanamaru, this is Judge btw.

Thanks alot for that its awesome! really appreciate it dude. I just have one request, do you think you could merge the animation into the JKE .GLA? As I can never seem to get anything to work with dragon xD. Oh and btw did you ever complete your Starkiller Niman replacement? I know you were working on it when JKE was in production?

Jke _humanoid JKE_humanoid.rar
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Old June 20th, 2010   #16
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Default Re: Animation!

Yeah I'll merge the new animation with the JKE file.

As for the backhand style; I've gone back and tweaked a few of the moves to make them more effective and have a better presentation. I want to make a couple of tweaks to the movements and a new 2hand lightning still.
I haven't added it with JKE since I'm not sure what would need to be overwritten. Once I finish everything I may contact Raz0r and see if he can help me add it in. This won't be anytime real soon though.

I'm currently thinking about doing one more style and doing the dual backhand style since people will everntually be asking for it.
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Old June 20th, 2010   #17
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Default Re: Animation!

Quote:
Originally Posted by katanamaru View Post
Yeah I'll merge the new animation with the JKE file.

As for the backhand style; I've gone back and tweaked a few of the moves to make them more effective and have a better presentation. I want to make a couple of tweaks to the movements and a new 2hand lightning still.
I haven't added it with JKE since I'm not sure what would need to be overwritten. Once I finish everything I may contact Raz0r and see if he can help me add it in. This won't be anytime real soon though.

I'm currently thinking about doing one more style and doing the dual backhand style since people will eventually be asking for it.


Great! Thanks alot Anything you can add else you can add or tweak would be great as well. Was wondering as well if you could add the backhand stance for niman, as its been requested so many times.. Also a backhand dual stance would be awesome, dual sabers are my favorite stance . Currently the JKE dual stance doesn't work with the walk animations, so a new walk/stance would be great for it.

Last edited by Eternus; June 20th, 2010 at 05:27 PM.
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Old July 2nd, 2010   #18
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Default Re: Animation!

Sorry for the delay.
I got distracted by the new Transformers game.
Here is the arms crossed animation merged with the JKE animations you requested.

http://www.filefront.com/16944025/jke_humanoid.zip

I didn't replace Stand8 like I did in the last version since I figured you or your team would know how to reference it. The animation is BOTH_ARMS_CROSSED.

That JKE file had my animations with it. You have permission to use them since that is the purpose of OJP/JKE. That seems like so long ago since I made those.
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Old July 5th, 2010   #19
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Default Re: Animation!

Hmm, I've got another question.

You've made the animation, how can I make it work in JA+?

I just drag the PK3 to the base foulder?

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Old July 5th, 2010   #20
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Default Re: Animation!

If it's an animation replacement mod, then you just need to overwrite JA+ animations.
If it's adding more animations, you'll need some coding to put it in (Out of the question if you plan on using JA+)
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