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Re: I need someone to UVW map/skin a hilt for me. You need only the Unwrap UVW modifier. Use planar mapping for the large plate things and cylindrical mapping for the handle. Boom, you're done. |
Re: I need someone to UVW map/skin a hilt for me. Stick a chrome shader over that and BAM! Done. OK, you probably/really shouldn't use shaders to cover up stuff, but it's nice model regardless. Good work! |
Re: I need someone to UVW map/skin a hilt for me. Quote:
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Re: I need someone to UVW map/skin a hilt for me. I skinned through most of it, and pressed a "wrong" button -.- and now i have to do it all over |
Re: I need someone to UVW map/skin a hilt for me. Ctrl Z? |
-.- it didn't work, and sarcasm isn't very useful atm. EDIT: I skinned it, all i need now is a md3 export tool, anyone got one? EDIT 2: here's the endresult: http://img684.imageshack.us/img684/166/74173563.jpg |
Re: I need someone to UVW map/skin a hilt for me. please dont double/triple post use the dit function about the md3 exporter : sorry I dont ahve one I use milkshape to convert my models to md3 |
Re: I need someone to UVW map/skin a hilt for me. Does anyone have the md3 export plugin for 3ds max 9? |
Re: I need someone to UVW map/skin a hilt for me. Quote:
sorry |
Re: I need someone to UVW map/skin a hilt for me. Damn, is there any other way to do it? EDIT: anyone willing to export it for me? |
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