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SW:JK3 Modding, Mapping and Editing
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Old May 28th, 2010   #1
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Default Skinning issue, saber won't show

I've just finished making a skin of HapSlash's Anakin model and, after compiling the skinfile that makes the model appear as it is, I've tested it in multiplayer and it works perfectly.
On the other hand, after giving it an npc test run in single player, I get an issue I can't quite solve. The problem is that whichever saber I use with this skin, the blade won't show whatsoever.

Spoiler:


It's also notable that the saber works okay with other models, and that the model won't display the blade of *any* saber I use with it. In multiplayer, on the other hand it's just as I said - works fine.

Here is the .skin file I'm using with the model. I can't seem to figure out why, but I have suspicions it might be due to that file. Assistance is appreciated.

Spoiler:
Code:
head,models/players/obiwan_ep1/head_face.jpg
head_hair,*off
head_hair2,*off
head_hair3,models/players/obiwan_ep1/head_face.jpg
head_hair3b,*off
head_e2braid,models/players/obiwan_ep1/hairextras.jpg
head_e2tail,models/players/obiwan_ep1/hairextras.jpg
head_eyes,models/players/obiwan_ep1/mouth_eyes.jpg
head_back,models/players/obiwan_ep1/head_face.jpg

head_robe_hood,*off

head_cap_torso_off,models/players/obiwan_ep1/caps.jpg

torso,models/players/obiwan_ep1/torso.jpg
hips_belt,models/players/obiwan_ep1/torso.jpg
hips,models/players/obiwan_ep1/hips.jpg
torso_cap_head_off,models/players/obiwan_ep1/caps.jpg
torso_cap_hips_off,models/players/obiwan_ep1/caps.jpg
hips_cap_torso_off,models/players/obiwan_ep1/caps.jpg

r_shoulder,*off
r_arm,*off
r_hand,*off
torso_cap_r_arm_off,*off
r_arm_cap_r_hand_off,*off
r_arm_cap_torso_off,*off
r_hand_cap_r_arm_off,*off

l_shoulder,models/players/obiwan_ep1/arms.jpg
l_arm,models/players/obiwan_ep1/arms.jpg
l_hand,models/players/obiwan_ep1/arms.jpg
torso_cap_l_arm_off,models/players/obiwan_ep1/caps.jpg
l_hand_cap_l_arm_off,models/players/obiwan_ep1/caps.jpg
l_arm_cap_l_hand_off,models/players/obiwan_ep1/caps.jpg
l_arm_cap_torso_off,models/players/obiwan_ep1/caps.jpg

l_gloveshoulder,*off
l_glovearm,*off
l_glovehand,*off
l_glovehand_cap_l_glovearm,*off
l_glovearm_cap_l_glovehand,*off
l_glovearm_cap_torso,*off
torso_cap_l_glovearm,*off

r_altshoulder,models/players/obiwan_ep1/arms.jpg
r_altarm,models/players/obiwan_ep1/arms.jpg
r_althand,models/players/obiwan_ep1/arms.jpg
r_althand_cap_r_altarm,models/players/obiwan_ep1/caps.jpg
r_altarm_cap_r_althand,models/players/obiwan_ep1/caps.jpg
r_altarm_cap_torso,models/players/obiwan_ep1/caps.jpg
torso_cap_r_altarm,models/players/obiwan_ep1/caps.jpg

hips2,models/players/obiwan_ep1/hips.jpg
hips_belt2,models/players/obiwan_ep1/torso.jpg
torso2,*off
r_altarm2,*off
l_arm2,*off

torso_robe,*off
hips_robe,*off
l_shoulder_robe,*off
r_shoulder_robe,*off
torso_robe_hood,*off
r_arm_robe,*off
l_arm_robe,*off
head_robe_hood,*off

hips_robecap_torso,*off
torso_robecap_head,*off
torso_robecap_hips,*off
l_shoulder_robecap,*off
r_shoulder_robecap,*off
r_arm_robecap,*off
l_arm_robecap,*off

hips_legs_l,models/players/obiwan_ep1/boots.jpg
hips_legs_r,models/players/obiwan_ep1/boots.jpg
r_leg,models/players/obiwan_ep1/boots.jpg
l_leg,models/players/obiwan_ep1/boots.jpg

r_leg_cap_hips_off,models/players/obiwan_ep1/caps.jpg
l_leg_cap_hips_off,models/players/obiwan_ep1/caps.jpg
hips_cap_l_leg_off,models/players/obiwan_ep1/caps.jpg
hips_cap_r_leg_off,models/players/obiwan_ep1/caps.jpg
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Old May 28th, 2010   #2
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Default Re: Skinning issue, saber won't show

Did the saber work with the original Anakin model? If so, then it's definitely the .skin file.
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Old May 28th, 2010   #3
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Default Re: Skinning issue, saber won't show

I've even tried copying and tweaking the original hs_anakin_e2 skin so that they apply my textures, but no luck so far. I'd fix the problem if I knew how to figure out what it was, but so far testing has produced no results.
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Old May 28th, 2010   #4
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Default Re: Skinning issue, saber won't show

This should fix it. Do this with the line r_hand:

r_hand,off


Dark Forces Mod, part 2
Imminent Sound Designer
http://dfmod.blogspot.com/

Mysteries of the Sith Mod
Sound Designer
http://z13.invisionfree.com/motsmod
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Old May 28th, 2010   #5
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Default Re: Skinning issue, saber won't show

Question: Did you try giving the NPC a default hilt and testing the results?

I ask this because there may be a chance you're simply using a saber without a sabercolor clause in the .sab file. Where Multiplayer'll assign a random saber color to the NPC's hilt, I reckon Singleplayer is not so forgiving in that respect.

P.S. - Forceboat, what's your logic behind the .skin alteration? I'm pretty sure *off is just a formal way of screwing up the line so the part doesn't show.

Last edited by Averus_Retruthan; May 28th, 2010 at 04:29 AM.
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Old May 28th, 2010   #6
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Default Re: Skinning issue, saber won't show

Hmm, the saber I assigned has a default saber color - blue. And I did test it with default sabers, didn't work.

I'll try offing one part in favor for another part. Stay tuned.

I think I've got it figured out. The default anakin model has two right hand types

r_hand and r_althand

The first is the default "gloved" hand which has its texture, while the second one is a gloveless variant. What's ultimately weird is, the default anakin_e2 skin has the exact same parameters (r_Hand disabled and r_althand enabled) as my model, only this time the saber DOES show. Curious.

What I'm gonna do now is enable both the meshes in the .skin file and assign one (the gloved model) to a fully transparent .tga texture and hope for the best.

Last edited by SimonKTemplar; May 28th, 2010 at 05:12 AM. Reason: figured it out (I think)
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Old May 28th, 2010   #7
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Default Re: Skinning issue, saber won't show

The reason I had specifically said put it as r_hand,off is because I had the same problem when using the normal, ungloved right arm for the Episode 2 Anakin model variant; it wasn't set up properly when Hapslash/Infinity Blade packed up the model set for the release. If it reads r_hand,*off, it won't show a lightsaber blade. It has to be r_hand,off for it to work. Trust me, I am 100% sure of this.

Here, I decided to post up the .skin file that the Episode 2 Anakin variant I use uses. My apologies for having to attach it as a text file, it wouldn't take it any other way, just save it as a .skin file.
Attached Files
File Type: txt model_default.txt (2.6 KB, 2 views)

Dark Forces Mod, part 2
Imminent Sound Designer
http://dfmod.blogspot.com/

Mysteries of the Sith Mod
Sound Designer
http://z13.invisionfree.com/motsmod

Last edited by Forceboat; May 28th, 2010 at 08:38 AM.
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Old May 28th, 2010   #8
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Exclamation Re: Skinning issue, saber won't show

Your help is appreciated, and the alpha map trick did work. Eats up a bit more bandwith, but at least it's done Thanks for the template though, I'll put it to good use.

Screenies:
Spoiler:


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Old September 7th, 2011   #9
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Default Re: Skinning issue, saber won't show

Hey Guys,

sounds like it could match my problem so I post my question here too.

However I still could use your advice...
I'm using Tyrael64's "Jeon Vreek" Model&Skin in SP. Everything works fine except one little detail: if I want to use two lightsabers he only ignites the "main" saber (right hand) and keeps the second saber only standby. And for the quickwittet: No I'm not using the blue stance. The stance and fighting animations however where like if you would fight with two sabers but as I said only the "main" saber is on.

And I have absolutely no idea how that can be fixed.
I hope you guys can help me.

Thx in advance and greetings.


P.S.: I reckogned that problem on the SithCustomization (or was it the JediCustomization) too.

P.P.S.: Maybe I'm to stupif but I can't get that .txt file Forceboat postet shown or loaded... any ideas?
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