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-   -   My project (http://forums.filefront.com/sw-jk3-modding-mapping-editing/418858-my-project.html)

Mikko February 26th, 2010 10:40 AM

My project
 
So I am making a project that is a Roleplay model for myself onto a roleplay server I play on.

okay lets get to the pictures



I plan to do caped one also tomorrow or during this night...

since I am first time making any kind of mod for JKA and I don't have any experience in rigging or uvw mapping or skinning it would be nice if someone could skin it and get it into game for me

Criticism is welcome (I left the model intentionally unsmoothed cause I didn't know way to make wireframe show on top the model)

if you can help contact me on xfire. username:Traixi

PS. Don't link me to master sticky.. I've read it.. if you do that you'll just be an A**

minilogoguy18 February 26th, 2010 11:16 AM

Re: My project
 
Rather than modeling the hair as 'chunks' do them as poly strips and use alpha layered textures, it'll reduce poly count and look better. What program are you using? Could easily tell you how to show the wires over shaded since I could give more crits on face structure and other tricky areas like the shoulders. Why so anti rigging/UV? You won't find anyone here that is willing to just do it for you since very few know it that well or want to stray from what they're already doing. The sad thing about few knowing how is that its just so freakin easy if you just take the time to learn.

AshuraDX February 26th, 2010 11:28 AM

Re: My project
 
that looks like milkshape to me and if it is then you cant use it to export playermodels for JKA

Mikko February 26th, 2010 12:05 PM

Re: My project
 
it's Blender and I am not anti-UV/anti-Rigging.. I just haven't learned yet

Jose Carlos February 26th, 2010 12:12 PM

Re: My project
 
Perfect chance to learn.

Also, you'll need XSI Mod Tool. It's free and perfectly capable of rigging and exporting JA models.

Mikko February 26th, 2010 12:15 PM

Re: My project
 
XSI mod tool free is only for 32 bit systems.. I already have it but I am running 64 bit system so it doesn't work
and Blender is capable of rigging too...

minilogoguy18 February 26th, 2010 12:49 PM

Re: My project
 
Well the thing is I don't think there even is a skeleton for blender and if someone does convert one over there's no telling if it can export to .xsi well enough for the carcass compiler to accept.

Mikko February 26th, 2010 12:53 PM

Re: My project
 
well.. another more reason why I need someone to do it for me :S

General Jaxun February 26th, 2010 12:53 PM

Re: My project
 
I'm with minilogoguy. Chunky hair doesn't ever look good. It's the mistake the guys over at Red Octane made when they worked on Guitar Hero 5/Band Hero. Same Engine.

World Tour's (GH4) hair looked better, because hair isn't reminescant to tentacles.

Take their suggesstion on this one. Chunky hair = crappy hair.

minilogoguy18 February 26th, 2010 12:54 PM

Re: My project
 
I just did a google search though about 32 apps running on 64 OS' and it most likely will work. Have you tried it or just assumed?

Mikko February 26th, 2010 01:16 PM

Re: My project
 
I tried XSI mod tool but it only goes to "not responding" not even starting up after half an hour

Ok. I edited the hair now... and wire of shaded coming this function just doesn't work properly in blender it seems.. doesn't show all wires..
EDIT: added the caped version

Erstok February 26th, 2010 04:25 PM

Re: My project
 
Due to the fact the JK series has always been tiny. You are going to be stuck using either 3DS Max or XSI. Not saying blender wont work, but due to the fact majority of modelers have used those two programs where you find more support for getting models into the game.

Inyri Forge February 26th, 2010 06:00 PM

Re: My project
 
The polyflow needs a lot of modification to support good deformation, especially in the shoulders and other joints, like the elbows and knees. Also, why are his legs bowed?

minilogoguy18 February 26th, 2010 08:03 PM

Re: My project
 
^Yes indeed, you have so many n'gons (usually means polygons with more than 4 sides), you really need to fix all that and add some more loops where the legs meet the hips and I'm afraid to look at the buttocks because that is something that can't be skimped out on either.

Mikko February 27th, 2010 04:18 AM

Re: My project
 
umm. minilogoguy.. like I said wire on shaded doesn't work too well in blender the models are strictly made with quads and few triangles on the head because blender doesn't support so called n'gons

I'll show few screenshots of the edit mode cause there it shows every wire the only problem is that it shows as x-ray so you see verts that are also on the other side of the character

the thing ontop of his head on the first picture is the "sun" lighting

but yea thanks for feedback :)

EDIT: I also do have 3ds max 2010.. so if theres a skeleton for that could you guys link it?

The One and Only February 28th, 2010 11:47 AM

Re: My project
 
Something which nobody else mentioned specifically, you should make sure that parallel edges have their vertices joined together, otherwise you'll get holes around the joints when the mesh deforms. At the moment you have quite a few points where two polygons beside each other aren't joined together properly, for example the polygons of varying lengths in the legs.

Mikko February 28th, 2010 01:00 PM

Re: My project
 
did you take into consideration that the pictures are x-ray in your look at the model? because every polygon is joined to the ones next to it.. I asked my friend to rig it on his skeleton of his school project and it had no problems with deforming

The One and Only February 28th, 2010 01:43 PM

Re: My project
 
Oh, sorry. The image in your last post didn't show up last time I looked so I was going by the previous one.

Mikko March 2nd, 2010 12:06 PM

Re: My project
 
ok np.. no offence taken The one and only :P but yea.. I sent the models to my friend for texturing.. So I'll post the textured model pictures here after he is done with them ^_^ might take a while though cause he is busy with other stuff

GlitchMasterShmit March 2nd, 2010 03:07 PM

Re: My project
 
i am wondering, what's up with his right leg? there's like a dip in it and then it goes back to normal again.

Mikko March 3rd, 2010 11:51 AM

Re: My project
 
it will be kind of belt wrapped around it so the pants are tight on that part


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