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SW:JK3 Modding, Mapping and Editing
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Old December 25th, 2009   #1
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Smile JKA as strategy game....

Today i have been playing half the day(not really!), the map called stamp3...there where is a big mutated rancor....i trid to beat it, but ,with no point.....So, i spawned npcs to help me out.......Then, i had the idea, jka would be a nice strategy game......if without mouse movement, then normally with arrows...Here's what i have thought:

The player you have is the general of a squad(eg:hazardtrooper squad)
When you kill enemies you gain gold.....etc....
What i request are some buildings, where outside is a panel, and when you press it, it deducts some ,i dont know, money or gold or resources, enough to spawn a soldier....just like all strategy games.....and THAT would be good as an online game too,,,, but, first think of the Single player....
THANK YOU!!!!!!!!!!!
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Old December 25th, 2009   #2
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Default Re: JKA as strategy game....

Empire at War. Normally I'm not a person to say "Go play the game!!!" but an RTS can not be well on id Tech 3. Sorry.

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Old December 25th, 2009   #3
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Default Re: JKA as strategy game....

Quote:
Originally Posted by jonima View Post
Today i have been playing half the day(not really!), the map called stamp3...there where is a big mutated rancor....i trid to beat it, but ,with no point.....So, i spawned npcs to help me out.......Then, i had the idea, jka would be a nice strategy game......if without mouse movement, then normally with arrows...Here's what i have thought:

The player you have is the general of a squad(eg:hazardtrooper squad)
When you kill enemies you gain gold.....etc....
What i request are some buildings, where outside is a panel, and when you press it, it deducts some ,i dont know, money or gold or resources, enough to spawn a soldier....just like all strategy games.....and THAT would be good as an online game too,,,, but, first think of the Single player....
THANK YOU!!!!!!!!!!!
If you actually read the objectives, it clearly says:
Conventional weapons are ineffective against the Rancor.

So don't try to kill the rancor using guns/force/lightsaber, it won't work. Use another method to kill the rancor. (Hint: Use a crate on a conveyor belt to crush the rancor, later on in the level)


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Old December 25th, 2009   #4
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Default Re: JKA as strategy game....

Yeah...wanna spend 6 years learning programming in an attempt to totally ruin JA and effectively just create your own game no one will play?
Good luck, buddy.
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Old December 25th, 2009   #5
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Default Re: JKA as strategy game....

I'm not quite sure what you're saying. If you want a simple strategy game, there's always Empire at War and Star Wars: Galactic Battlegrounds ( Got rid of that one, though it was a fairly good game.)

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Old December 26th, 2009   #6
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Default Re: JKA as strategy game....

Quote:
Originally Posted by -Raz0r- View Post
Yeah...wanna spend 6 years learning programming in an attempt to totally ruin JA and effectively just create your own game no one will play?
Good luck, buddy.
Troll moar.

As the others have said, it would be much easier to simply play one of the various other Star Wars games already made in this game type. Empire at War, Force Commander, Galactic Battlegrounds, perhaps even Battlefront. Most of these games run on similar specs as Jedi Academy, and are likely quite cheap at this point, so you'd have better luck playing a game designed as you like rather than trying to redesign a completely different game.


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Old December 26th, 2009   #7
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Default Re: JKA as strategy game....

guys guys guys....didnt you see what i wrote?...The player you have is you general....you control him like the normal game.....what i request is.....a panel with a building.....that spawns clones etc......and pay for them,,,,,, thats alll
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Old December 26th, 2009   #8
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Default Re: JKA as strategy game....

tip: when you open up a thread on filefront be prepared to have bad critics. Dont reject them accept thema and modify your original ideas. Dont be MAD he just gave his opinion like others saying that it isnt a good thing. Oh and whats the thing that this isnt about TFU who mentioned TFU here?
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Old December 26th, 2009   #9
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Default Re: JKA as strategy game....

What he wants is that basically you could control npcs to run around you and attack enemies like a strategy game, and otherwise jka plays the same. It sounds fairly fun, but it is impossible, sorry. You could have npcs coded to follow you and attack enemies, but you won't control them.


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Old December 26th, 2009   #10
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Default Re: JKA as strategy game....

The closest you can come is custom maps with scripted events. If you wanted you could attach these to a menu ui and give very basic orders, but it'd all be scripted and you'd have very little freedom in what you could achieve.
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