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SW:JK3 Modding, Mapping and Editing
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Old December 26th, 2009   #11
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Default Re: JKA as strategy game....

^What Iny said, just get EAW but the expansion is a must IMO and mod that, it has quite the active modding community as does SW Battlefront series.
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Old December 26th, 2009   #12
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Default Re: JKA as strategy game....

That's not really a bad idea. Please understand one important thing though: JA single player source code is not available.
Without that it would be impossible to do everything you mentioned. You could bind keys on the keyboard to spawn npcs to fight along side you though. So at the push of a button you could summon some friendly hazard troopers and such. If you're interested in that alternative just ask and I can tell you how or whip it up for you.
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Old December 26th, 2009   #13
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Default Re: JKA as strategy game....

Oh yeah, I suddenly remembered what game has this: Overlord and Overlord 2 and Overlord on Wii. Maybe you should pick up one of those.


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Old December 26th, 2009   #14
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Default Re: JKA as strategy game....

ok if someone can do it, then, do it, if you can.........................
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Old December 26th, 2009   #15
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Default Re: JKA as strategy game....

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ok if someone can do it, then, do it, if you can.........................
Can't, as stated before.


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Old December 26th, 2009   #16
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Default Re: JKA as strategy game....

It is impossible, get that through your skull, I was simply talking about games I know that are like that.


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Old December 26th, 2009   #17

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Default Re: JKA as strategy game....

Keep it calm please guys. We dont want to have to delete any more posts.

As for the OP's idea, a strategy game would require a top down view (at least if you are thinking of an RTS style of gameplay). And to my knowledge such a thing would be either very difficult or near impossible to acomplish in JKA. As others have said as well, there is no way to control NPC's in an RTS style.

A good idea here mate, but i just dont think its possible with JKA's engine, sorry.

Ideas are good though, so keep em coming!.

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Old December 27th, 2009   #18
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Default Re: JKA as strategy game....

I've just had a thought: it is possible to run basic ICARUS scripts via a .cfg file, which in turn can be triggered by a menu event, a button on the datapad for example. I could be wrong about this, but it might be possible to affect the behaviour states of particular NPCs in this manner. It wouldn't give you direct control over their movement, but if I'm right you could tell them to follow you, hold position, hold or open fire.
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Old December 27th, 2009   #19
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Default Re: JKA as strategy game....

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Originally Posted by The One and Only View Post
I've just had a thought: it is possible to run basic ICARUS scripts via a .cfg file, which in turn can be triggered by a menu event, a button on the datapad for example. I could be wrong about this, but it might be possible to affect the behaviour states of particular NPCs in this manner. It wouldn't give you direct control over their movement, but if I'm right you could tell them to follow you, hold position, hold or open fire.
ICARUS =/= menu stuff


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Old December 27th, 2009   #20
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Default Re: JKA as strategy game....

I'm not quite sure what that's meant to mean, but if you're saying ICARUS scripting is not related to menus, I know that, but a script can be triggered from one.
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