Notices

Go Back   FileFront Forums > The Games! > Star Wars: Jedi Knight Series > Jedi Knight III: Jedi Academy > SW:JK3 Modding, Mapping and Editing

Remember Me?

SW:JK3 Modding, Mapping and Editing
Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

Reply
 
LinkBack Thread Tools Display Modes
Old December 6th, 2009   #61
Lord of the .DCC files
 
eezstreet's Avatar
 
Join Date: June 16th, 2008
Status: Available
1,527 posts, 48 likes.
Rep Power: 17
eezstreet is worthy of recognitioneezstreet is worthy of recognitioneezstreet is worthy of recognitioneezstreet is worthy of recognitioneezstreet is worthy of recognitioneezstreet is worthy of recognition
Default Re: Gunslinger's Academy

Quote:
Originally Posted by Distortedcoder View Post
Ill check out that saber issue here in a bit... Im just having too much fun playing assassins creed.... aww hell but i wanna help with getting this thing fully functional.... OH one thng i wanted to see changed is that while the idea of having the duel maps in FFA is interesting (trying to expand the map list so you can play in different places) some of the maps are just too small, and have no other weapons. so its kinda pointless to have 32 bots spawning on top of eachother... I think enough ppl have maps they've downloaded, and if they havent i can give them a list of maps to DL which are very nice to use. If any maps should be in place of the duel ones i think the CTF maps are good, nice in size, and they also are nice in weapon variation. Oh and having a pistol as a side arm when your bowcaster runs out of ammo would be very nice. I keep finding myself using that 100 rounds VERY fast.... Too fast. and can you set the default shoot effect for the heavy repeater, and e11-blaster rifel the same as the bowcaster? I like the bowcasters effect alot and it would look very nice on thoes 2 weapons... or at least on the weapon mods i have... Thats just the tip of the iceberg for now let me know if you need to see anything, or test anything for the game, i would be more than willing.


Oh did my video work? or did you not even look at it?
Duel maps are part of OJP, though I can get rid of them with ease. CTF maps aren't made for anything but CTF, they have one spawn point.
I have a pk3 with ported weapon sounds () for personal use, this includes all the gun effects fixed (though the efx aren't ported, I can just carry them over)


Gunslinger's Academy: "basicly like killin jedis n stuff with big guns"
Add me to PSN: j3LL1b33n
eezstreet is offline   Reply With Quote
Old December 6th, 2009   #62
I want to be like the Admins
 
Distortedcoder's Avatar
 
Join Date: November 29th, 2009
Status: Dead
208 posts, 0 likes.
Rep Power: 0
Distortedcoder is a n00b
Default Re: Gunslinger's Academy

OKay the force level and force power thing works. a bit annoying at first when i didnt know what i was supposed to do about the lightsabers, but you clarfied everything for me.
Distortedcoder is offline   Reply With Quote
Old December 6th, 2009   #63
I want to be like the Admins
 
Distortedcoder's Avatar
 
Join Date: November 29th, 2009
Status: Dead
208 posts, 0 likes.
Rep Power: 0
Distortedcoder is a n00b
Default Re: Gunslinger's Academy

Any estimated time when you think this can go online? I can try test it for ya if you want... idk how many ppl have it but. hey i know you do... (You made it so why wouldnt you have it!?) Send me a PM or reply Whatever works for you
Distortedcoder is offline   Reply With Quote
Old December 6th, 2009   #64
Lord of the .DCC files
 
eezstreet's Avatar
 
Join Date: June 16th, 2008
Status: Available
1,527 posts, 48 likes.
Rep Power: 17
eezstreet is worthy of recognitioneezstreet is worthy of recognitioneezstreet is worthy of recognitioneezstreet is worthy of recognitioneezstreet is worthy of recognitioneezstreet is worthy of recognition
Default Re: Gunslinger's Academy

I'm not sure, but here are some new features I have done:

- Removed Force Boon, Force Enlightenment Light and Force Enlightenment Dark
- Greyed out the Wookiee Bowcaster pickups

I'll post more when I make more.


Gunslinger's Academy: "basicly like killin jedis n stuff with big guns"
Add me to PSN: j3LL1b33n
eezstreet is offline   Reply With Quote
Old December 6th, 2009   #65
I want to be like the Admins
 
Distortedcoder's Avatar
 
Join Date: November 29th, 2009
Status: Dead
208 posts, 0 likes.
Rep Power: 0
Distortedcoder is a n00b
Default Re: Gunslinger's Academy

Nice. Now my ass wont get toasted by the stupid reborns... no weapon effect overrides yet? Dont need the sounds, just the fire/bullet trails.
Distortedcoder is offline   Reply With Quote
Old December 6th, 2009   #66
Lord of the .DCC files
 
eezstreet's Avatar
 
Join Date: June 16th, 2008
Status: Available
1,527 posts, 48 likes.
Rep Power: 17
eezstreet is worthy of recognitioneezstreet is worthy of recognitioneezstreet is worthy of recognitioneezstreet is worthy of recognitioneezstreet is worthy of recognitioneezstreet is worthy of recognition
Default Re: Gunslinger's Academy

Yes, weapon effect overrides included. Also reduced the jump height and no "Force Mastery Level" / "No Force powers" in loading screens.


Gunslinger's Academy: "basicly like killin jedis n stuff with big guns"
Add me to PSN: j3LL1b33n
eezstreet is offline   Reply With Quote
Old December 6th, 2009   #67
I want to be like the Admins
 
Distortedcoder's Avatar
 
Join Date: November 29th, 2009
Status: Dead
208 posts, 0 likes.
Rep Power: 0
Distortedcoder is a n00b
Default Re: Gunslinger's Academy

NIIIICCCCE dude this is really comming along nicely. Not perfect, there are still lots of thing to be done which you are aware of but really, When this is all said and done i think this will be a big hitter for JA players

Link to the new version so i can test it for ya? or have you not gotten that far yet? :O

Last edited by Distortedcoder; December 6th, 2009 at 01:33 PM.
Distortedcoder is offline   Reply With Quote
Old December 6th, 2009   #68
Lord of the .DCC files
 
eezstreet's Avatar
 
Join Date: June 16th, 2008
Status: Available
1,527 posts, 48 likes.
Rep Power: 17
eezstreet is worthy of recognitioneezstreet is worthy of recognitioneezstreet is worthy of recognitioneezstreet is worthy of recognitioneezstreet is worthy of recognitioneezstreet is worthy of recognition
Default Re: Gunslinger's Academy

In a little bit I'll have a new version.
Here's a new and unique feature:
Levelshots can now be based on gametype, through making your levelshots have names such as this:
Code:
ffa_bespin.tga (Default)
ffa_bespin_ffa.tga
ffa_bespin_tffa.tga
ffa_bespin_holocron.tga
ffa_bespin_jedimaster.tga
ffa_bespin_coop.tga
ffa_bespin_duel.tga
ffa_bespin_powerduel.tga
ffa_bespin_siege.tga
ffa_bespin_ctf.tga
ffa_bespin_cty.tga
Making your map have multiple levelshots is purely optional, as it will use the default if you haven't made one (And if a default doesn't exist, it will use the "No Levelshot" shader)


Gunslinger's Academy: "basicly like killin jedis n stuff with big guns"
Add me to PSN: j3LL1b33n
eezstreet is offline   Reply With Quote
Old December 6th, 2009   #69
I want to be like the Admins
 
Distortedcoder's Avatar
 
Join Date: November 29th, 2009
Status: Dead
208 posts, 0 likes.
Rep Power: 0
Distortedcoder is a n00b
Default Re: Gunslinger's Academy

Allright. Ill continue raping your current version of GA.
Distortedcoder is offline   Reply With Quote
Old December 6th, 2009   #70
Lord of the .DCC files
 
eezstreet's Avatar
 
Join Date: June 16th, 2008
Status: Available
1,527 posts, 48 likes.
Rep Power: 17
eezstreet is worthy of recognitioneezstreet is worthy of recognitioneezstreet is worthy of recognitioneezstreet is worthy of recognitioneezstreet is worthy of recognitioneezstreet is worthy of recognition
Default Re: Gunslinger's Academy

This was a severe pain to code in:

Code:
    //[Levelshot]
    if(gsa_classiclevelshots.integer == 0){
        if(cgs.gametype == GT_FFA){
            levelshot = trap_R_RegisterShaderNoMip( va( "levelshots/%s_ffa", s ));
            if(!levelshot){//This is a cheap and dity way to check for no levelshots, I know, but it gets the job done.
                levelshot = trap_R_RegisterShaderNoMip( va( "levelshots/%s", s));
                if(!levelshot){
                    levelshot = trap_R_RegisterShaderNoMip( "menu/art/unknownmap_mp" );
                }
            }
        }

        else if(cgs.gametype == GT_HOLOCRON){
            levelshot = trap_R_RegisterShaderNoMip( va( "levelshots/%s_holocron", s ));
            if(!levelshot){
                levelshot = trap_R_RegisterShaderNoMip( va( "levelshots/%s", s));
                if(!levelshot){
                    levelshot = trap_R_RegisterShaderNoMip( "menu/art/unknownmap_mp" );
                }
            }
        }

        else if(cgs.gametype == GT_JEDIMASTER){
            levelshot = trap_R_RegisterShaderNoMip( va( "levelshots/%s_jedimaster", s ));
            if(!levelshot){
                levelshot = trap_R_RegisterShaderNoMip( va( "levelshots/%s", s ));
                if(!levelshot){
                    levelshot = trap_R_RegisterShaderNoMip( "menu/art/unknownmap_mp");
                }
            }
        }

        else if(cgs.gametype == GT_DUEL){
            levelshot = trap_R_RegisterShaderNoMip( va( "levelshots/%s_duel", s));
            if(!levelshot){
                levelshot = trap_R_RegisterShaderNoMip( va( "levelshots/%s", s));
                if(!levelshot){
                    levelshot = trap_R_RegisterShaderNoMip("menu/art/unknownmap_mp");
                }
            }
        }

        else if(cgs.gametype == GT_POWERDUEL){
            levelshot = trap_R_RegisterShaderNoMip( va( "levelshots/%s_powerduel", s));
            if(!levelshot){
                levelshot = trap_R_RegisterShaderNoMip( va( "levelshots/%s_duel", s));
                if(!levelshot){
                    levelshot = trap_R_RegisterShaderNoMip( va( "levelshots/%s", s));
                    if(!levelshot){
                        levelshot = trap_R_RegisterShaderNoMip("menu/art/unknownmap_mp");
                    }
                }
            }
        }

        else if(cgs.gametype == GT_SINGLE_PLAYER){
            levelshot = trap_R_RegisterShaderNoMip( va("levelshots/%s_coop", s));
            if(!levelshot){
                levelshot = trap_R_RegisterShaderNoMip( va("levelshots/%s", s));
                if(!levelshot){
                    levelshot = trap_R_RegisterShaderNoMip("menu/art/unknownmap_mp");
                }
            }
        }

        else if(cgs.gametype == GT_TEAM){
            levelshot = trap_R_RegisterShaderNoMip( va("levelshots/%s_tffa", s));
            if(!levelshot){
                levelshot = trap_R_RegisterShaderNoMip( va("levelshots/%s_ffa", s));
                if(!levelshot){
                    levelshot = trap_R_RegisterShaderNoMip( va("levelshots/%s", s));
                    if(!levelshot){
                        levelshot = trap_R_RegisterShaderNoMip("menu/art/unknownmap_mp");
                    }
                }
            }
        }

        else if(cgs.gametype == GT_SIEGE){
            levelshot trap_R_RegisterShaderNoMip( va("levelshots/%s_siege", s));
            if(!levelshot){
                levelshot = trap_R_RegisterShaderNoMip( va("levelshots/%s", s));
                if(!levelshot){
                    levelshot = trap_R_RegisterShaderNoMip("menu/art/unknownmap_mp");
                }
            }
        }

        else if(cgs.gametype == GT_CTF){
            levelshot = trap_R_RegisterShaderNoMip( va("levelshots/%s_ctf", s));
            if(!levelshot){
                levelshot = trap_R_RegisterShaderNoMip( va("levelshots/%s", s));
                if(!levelshot){
                    levelshot = trap_R_RegisterShaderNoMip("menu/art/unknownmap_mp");
                }
            }
        }

        else if(cgs.gametype == GT_CTY){
            levelshot = trap_R_RegisterShaderNoMip( va("levelshots/%s_cty", s));
            if(!levelshot){
                levelshot = trap_R_RegisterShaderNoMip( va("levelshots/%s_ctf", s));
                if(!levelshot){
                    levelshot = trap_R_RegisterShaderNoMip( va("levelshots/%s", s));
                    if(!levelshot){
                        levelshot = trap_R_RegisterShaderNoMip("menu/art/unknownmap_mp");
                    }
                }
            }
        }
        if(!levelshot){
            levelshot = trap_R_RegisterShaderNoMip("menu/art/unknownmap_mp");
        }
    }
    else{
        levelshot = trap_R_RegisterShaderNoMip( va( "levelshots/%s", s ) );
        if ( !levelshot ) {
            levelshot = trap_R_RegisterShaderNoMip( "menu/art/unknownmap_mp" );
        }
    }
    //[/Levelshots]
Now to see if this compiles...


Gunslinger's Academy: "basicly like killin jedis n stuff with big guns"
Add me to PSN: j3LL1b33n
eezstreet is offline   Reply With Quote
Reply

Bookmarks

Tags
blood, guns, gunslinger, gunslinger's academy, killing

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
[Beta Mod] Gunslinger's Academy - Modern War mod - V2.4B coming soon! eezstreet SW:JK3 Modding, Mapping and Editing 118 March 24th, 2013 09:25 PM
{JW}*Academy Zatch_Bell_1985 SW:JK Clan Forum 2 July 8th, 2006 08:12 PM


All times are GMT -7.







   
 





This site is part of the Defy Media Gaming network

The best serving of video game culture, since 2001. Whether you're looking for news, reviews, walkthroughs, or the biggest collection of PC gaming files on the planet, Game Front has you covered. We also make no illusions about gaming: it's supposed to be fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!

FileFront Forums - Terms of Service - Top
Theme Selection
Copyright © 2002-2016 Game Front. All rights reserved. Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
Forum Theme by Danny King (FileTrekker), Sheepeep & Graeme(rs)
RSS Feed Widget by FeedWind