Ill check out that saber issue here in a bit... Im just having too much fun playing assassins creed.... aww hell but i wanna help with getting this thing fully functional.... OH one thng i wanted to see changed is that while the idea of having the duel maps in FFA is interesting (trying to expand the map list so you can play in different places) some of the maps are just too small, and have no other weapons. so its kinda pointless to have 32 bots spawning on top of eachother... I think enough ppl have maps they've downloaded, and if they havent i can give them a list of maps to DL which are very nice to use. If any maps should be in place of the duel ones i think the CTF maps are good, nice in size, and they also are nice in weapon variation. Oh and having a pistol as a side arm when your bowcaster runs out of ammo would be very nice. I keep finding myself using that 100 rounds VERY fast.... Too fast. and can you set the default shoot effect for the heavy repeater, and e11-blaster rifel the same as the bowcaster? I like the bowcasters effect alot and it would look very nice on thoes 2 weapons... or at least on the weapon mods i have... Thats just the tip of the iceberg for now let me know if you need to see anything, or test anything for the game, i would be more than willing.
Oh did my video work? or did you not even look at it?
Duel maps are part of OJP, though I can get rid of them with ease. CTF maps aren't made for anything but CTF, they have one spawn point.
I have a pk3 with ported weapon sounds () for personal use, this includes all the gun effects fixed (though the efx aren't ported, I can just carry them over)
Gunslinger's Academy: "basicly like killin jedis n stuff with big guns" Add me to PSN: j3LL1b33n
OKay the force level and force power thing works. a bit annoying at first when i didnt know what i was supposed to do about the lightsabers, but you clarfied everything for me.
Any estimated time when you think this can go online? I can try test it for ya if you want... idk how many ppl have it but. hey i know you do... (You made it so why wouldnt you have it!?) Send me a PM or reply Whatever works for you
NIIIICCCCE dude this is really comming along nicely. Not perfect, there are still lots of thing to be done which you are aware of but really, When this is all said and done i think this will be a big hitter for JA players
Link to the new version so i can test it for ya? or have you not gotten that far yet? :O
Last edited by Distortedcoder; December 6th, 2009 at 01:33 PM.
In a little bit I'll have a new version.
Here's a new and unique feature:
Levelshots can now be based on gametype, through making your levelshots have names such as this:
Making your map have multiple levelshots is purely optional, as it will use the default if you haven't made one (And if a default doesn't exist, it will use the "No Levelshot" shader)
Gunslinger's Academy: "basicly like killin jedis n stuff with big guns" Add me to PSN: j3LL1b33n
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